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https://github.com/araxiaonline/RandomScriptsforAzerothCore.git
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@@ -2,14 +2,16 @@ local NPC_ENTRY1 = 400080
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -55,16 +57,19 @@ RegisterCreatureEvent(NPC_ENTRY1, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY2 = 400082
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -109,21 +114,23 @@ RegisterCreatureEvent(NPC_ENTRY2, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY3 = 400083
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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local function OnGossipSelect(event, player, creature, sender, intid, code)
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if (intid == 1) then
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creature:MoveWaypoint()
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@@ -163,16 +170,19 @@ RegisterCreatureEvent(NPC_ENTRY3, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY4 = 400084
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -217,16 +227,19 @@ RegisterCreatureEvent(NPC_ENTRY4, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY5 = 400085
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -271,16 +284,19 @@ RegisterCreatureEvent(NPC_ENTRY5, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY6 = 400086
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -325,16 +341,19 @@ RegisterCreatureEvent(NPC_ENTRY6, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY7 = 400087
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -379,16 +398,19 @@ RegisterCreatureEvent(NPC_ENTRY7, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY8 = 400088
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -433,16 +455,19 @@ RegisterCreatureEvent(NPC_ENTRY8, 3, OnDeath)
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------------------------------------------------------------------------------------
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local NPC_ENTRY9 = 400089
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -485,12 +510,19 @@ RegisterCreatureEvent(NPC_ENTRY9, 5, OnSpawn)
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RegisterCreatureEvent(NPC_ENTRY9, 3, OnDeath)
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local NPC_ENTRY10 = 849
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -520,16 +552,19 @@ RegisterCreatureGossipEvent(NPC_ENTRY10, 2, OnGossipSelect)
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local NPC_ENTRY11 = 848
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local REQUIRED_QUEST_ID = 30011
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local function OnGossipHello(event, player, creature)
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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if player:HasQuestFailed(REQUIRED_QUEST_ID) then
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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@@ -557,3 +592,73 @@ end
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RegisterCreatureGossipEvent(NPC_ENTRY11, 1, OnGossipHello)
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RegisterCreatureGossipEvent(NPC_ENTRY11, 2, OnGossipSelect)
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------------------
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local NPC_ENTRY11 = 381
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local REQUIRED_QUEST_ID = 30011
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local GAME_EVENT_ID = 17
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local function ShowGossipMenu(player, creature)
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player:GossipMenuAddItem(0, "The scourge are coming! Please head to the inn!", 0, 1)
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player:GossipSendMenu(1, creature)
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end
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local function OnGossipHello(event, player, creature)
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if IsGameEventActive(GAME_EVENT_ID) then
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if not player:HasQuest(REQUIRED_QUEST_ID) then
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local questStatus = player:GetQuestStatus(REQUIRED_QUEST_ID)
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if questStatus == 4 then
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player:SendBroadcastMessage("Your time ran out, and you have failed this quest...")
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else
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player:SendBroadcastMessage("You must be on a certain quest to interact with this person.")
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end
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return
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end
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ShowGossipMenu(player, creature)
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end
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end
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local function OnGossipSelect(event, player, creature, sender, intid, code)
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if (intid == 1) then
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player:GossipComplete()
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player:KilledMonsterCredit(NPC_ENTRY1)
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local random = math.random(0, 4)
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if random == 0 then
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creature:SendUnitSay("Mommmmy!!!!", 0)
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elseif random == 1 then
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creature:SendUnitSay("But I wanted to go play with Sally...", 0)
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elseif random == 2 then
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creature:SendUnitSay("Really? Stay indoors? How boring...", 0)
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elseif random == 3 then
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creature:SendUnitSay("Darn those yucky Scourge...", 0)
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else
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creature:SendUnitSay("Awww, no fun!", 0)
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end
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creature:DespawnOrUnsummon(1000) -- Despawn after 1 second (1000 milliseconds)
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end
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end
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local function OnGameEventStart(event, gameEventId)
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if gameEventId == GAME_EVENT_ID then
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local creatures = GetWorld():GetCreaturesByEntry(NPC_ENTRY11)
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for _, creature in ipairs(creatures) do
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creature:SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)
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end
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end
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end
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local function OnGameEventStop(event, gameEventId)
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if gameEventId == GAME_EVENT_ID then
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local creatures = GetWorld():GetCreaturesByEntry(NPC_ENTRY11)
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for _, creature in ipairs(creatures) do
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creature:RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)
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end
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end
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end
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RegisterCreatureGossipEvent(NPC_ENTRY11, 1, OnGossipHello)
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RegisterCreatureGossipEvent(NPC_ENTRY11, 2, OnGossipSelect)
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RegisterServerEvent(34, OnGameEventStart)
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RegisterServerEvent(35, OnGameEventStop)
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