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https://github.com/araxiaonline/RandomScriptsforAzerothCore.git
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74
DingMask.lua
Normal file
74
DingMask.lua
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local npcIds1 = {
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8541,
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10417,
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4475,
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11873,
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8531,
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11551,
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10488,
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10487,
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1788,
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10414,
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10407,
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400010,
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400011,
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400015,
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400016,
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300018,
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400029
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}
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-- Table to store NPC IDs for group 2
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local npcIds2 = {
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400013,
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400014,
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68,
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1976,
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466,
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400018,
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400019,
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400026,
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400027
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}
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-- Function to be executed when an NPC from group 1 is spawned
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local function CastSpellOnSpawnGroup1(event, creature)
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if not creature then
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print("Error: creature was not set!")
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return
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end
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local spellId = 28234
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creature:CastSpell(creature, spellId, true) -- minion visual
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end
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-- Function to be executed when an NPC from group 2 is spawned
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local function CastSpellOnSpawnGroup2(event, creature)
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if not creature then
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print("Error: creature was not set!")
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return
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end
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local spellId = 100133
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creature:CastSpell(creature, spellId, true) -- rez visual
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end
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-- Function to be executed when an NPC from both groups leaves combat
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local function CastSpellOnLeaveCombat(event, creature)
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if not creature then
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print("Error: creature was not set!")
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return
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end
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end
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-- Register the event for NPCs in group 1
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for _, npcId in ipairs(npcIds1) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawnGroup1)
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RegisterCreatureEvent(npcId, 21, CastSpellOnLeaveCombat)
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end
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-- Register the event for NPCs in group 2
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for _, npcId in ipairs(npcIds2) do
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RegisterCreatureEvent(npcId, 5, CastSpellOnSpawnGroup2)
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RegisterCreatureEvent(npcId, 21, CastSpellOnLeaveCombat)
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end
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