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53
RisenConstruct.lua
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53
RisenConstruct.lua
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local RisenConstruct = {};
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local function ArcingSmash(eventId, delay, calls, creature)
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creature:CastSpell(creature:GetVictim(), 1619, true)
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end
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local function Enrage(eventId, delay, calls, creature)
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creature:CastSpell(creature, 15716, true)
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end
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local function Thrash(eventId, delay, calls, creature)
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creature:CastSpell(creature, 3391, true)
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end
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local function SweepingStrikes(eventId, delay, calls, creature)
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creature:CastSpell(creature, 18765, true)
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end
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function Stun(eventId, delay, calls, creature)
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local targets = creature:GetAITargets(10)
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if #targets == 0 then
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return
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end
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local target = targets[math.random(#targets)]
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creature:CastSpell(target, 17308, true)
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end
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local function OnEnterCombat(event, creature, target)
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creature:RegisterEvent(ArcingSmash, 7000, 0)
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creature:RegisterEvent(Stun, 13000, 0)
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creature:RegisterEvent(Thrash, 8500, 0)
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creature:RegisterEvent(SweepingStrikes, 100, 1)
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end
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local function OnHealthUpdate(event, creature, value)
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if (creature:GetHealthPct() <= 20) then
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creature:RemoveEvents()
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creature:RegisterEvent(Enrage, 100, 1)
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end
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end
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local function OnLeaveCombat(event, creature)
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creature:RemoveEvents()
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end
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local function OnDied(event, creature, killer)
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creature:RemoveEvents()
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end
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RegisterCreatureEvent(10488, 1, OnEnterCombat)
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RegisterCreatureEvent(10488, 9, OnHealthUpdate)
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RegisterCreatureEvent(10488, 2, OnLeaveCombat)
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RegisterCreatureEvent(10488, 4, OnDied)
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