From 5b9ea653f03616caa8ea62f0be9209f47f8cdd69 Mon Sep 17 00:00:00 2001 From: Dinkledork <118951051+Day36512@users.noreply.github.com> Date: Fri, 3 Feb 2023 10:50:10 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7ec4b57..249f343 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ THIS IS A WORK IN PROGRESS -Set's predefined npc's levels and modify their hp, damage, and spell damage per level. Right now it works best for reducing levels, working for the other way around. Read Lua file for details. +Set's predefined npc's levels and modify their hp, per level. Right now it works best for reducing levels, working for the other way around. Read Lua file for details. Pretty useless except for normalizing a bunch of mob levels for hit rating purposes. I created this script mostly to mask ding visual for mobs spawning for an event. Was breaking my immersion ;) This script is kinda buggy and doesn't apply to some npcs with the same npcid for some reason (I think it has to do with dynamic spawns). Just use Auto-Balance.