From 5513fddaf7dd0b6570d440663d3d0035b9030d3b Mon Sep 17 00:00:00 2001
From: Dinkledork <118951051+Day36512@users.noreply.github.com>
Date: Tue, 21 Mar 2023 10:52:15 -0600
Subject: [PATCH] Add files via upload
---
Player.h | 2972 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 2972 insertions(+)
create mode 100644 Player.h
diff --git a/Player.h b/Player.h
new file mode 100644
index 0000000..ee192aa
--- /dev/null
+++ b/Player.h
@@ -0,0 +1,2972 @@
+/*
+ * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Affero General Public License as published by the
+ * Free Software Foundation; either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see .
+ */
+
+#ifndef _PLAYER_H
+#define _PLAYER_H
+
+#include "ArenaTeam.h"
+#include "Battleground.h"
+#include "CharacterCache.h"
+#include "CinematicMgr.h"
+#include "DBCStores.h"
+#include "DatabaseEnvFwd.h"
+#include "EnumFlag.h"
+#include "GroupReference.h"
+#include "InstanceSaveMgr.h"
+#include "Item.h"
+#include "KillRewarder.h"
+#include "MapReference.h"
+#include "ObjectMgr.h"
+#include "Optional.h"
+#include "PetDefines.h"
+#include "PlayerSettings.h"
+#include "PlayerTaxi.h"
+#include "QuestDef.h"
+#include "SpellAuras.h"
+#include "SpellMgr.h"
+#include "SpellInfo.h"
+#include "TradeData.h"
+#include "Unit.h"
+#include "WorldSession.h"
+#include
+#include
+
+struct CreatureTemplate;
+struct Mail;
+struct TrainerSpell;
+struct VendorItem;
+
+class AchievementMgr;
+class ReputationMgr;
+class Channel;
+class CharacterCreateInfo;
+class Creature;
+class DynamicObject;
+class Group;
+class Guild;
+class OutdoorPvP;
+class Pet;
+class PlayerMenu;
+class PlayerSocial;
+class SpellCastTargets;
+class UpdateMask;
+
+// NpcBot mod
+class BotMgr;
+// end NpcBot mod
+
+typedef std::deque PlayerMails;
+typedef void(*bgZoneRef)(Battleground*, WorldPacket&);
+
+#define PLAYER_MAX_SKILLS 127
+#define PLAYER_MAX_DAILY_QUESTS 25
+#define PLAYER_EXPLORED_ZONES_SIZE 200
+
+// corpse reclaim times
+#define DEATH_EXPIRE_STEP (5*MINUTE)
+#define MAX_DEATH_COUNT 3
+
+#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
+#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
+#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
+
+#define SKILL_VALUE(x) PAIR32_LOPART(x)
+#define SKILL_MAX(x) PAIR32_HIPART(x)
+#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m)
+
+#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
+#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
+#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
+
+// Note: SPELLMOD_* values is aura types in fact
+enum SpellModType
+{
+ SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
+ SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
+};
+
+// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
+enum PlayerUnderwaterState
+{
+ UNDERWATER_NONE = 0x00,
+ UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
+ UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
+ UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
+ UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
+
+ UNDERWATER_EXIST_TIMERS = 0x10
+};
+
+enum BuyBankSlotResult
+{
+ ERR_BANKSLOT_FAILED_TOO_MANY = 0,
+ ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
+ ERR_BANKSLOT_NOTBANKER = 2,
+ ERR_BANKSLOT_OK = 3
+};
+
+enum PlayerSpellState
+{
+ PLAYERSPELL_UNCHANGED = 0,
+ PLAYERSPELL_CHANGED = 1,
+ PLAYERSPELL_NEW = 2,
+ PLAYERSPELL_REMOVED = 3,
+ PLAYERSPELL_TEMPORARY = 4
+};
+
+struct PlayerSpell
+{
+ PlayerSpellState State : 7; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
+ bool Active : 1; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)! lower rank of a spell are not useable, but learnt
+ uint8 specMask : 8;
+ bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
+};
+
+struct PlayerTalent
+{
+ PlayerSpellState State : 8; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
+ uint8 specMask : 8;
+ uint32 talentID;
+ bool inSpellBook;
+ bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
+};
+
+enum TalentTree // talent tabs
+{
+ TALENT_TREE_WARRIOR_ARMS = 161,
+ TALENT_TREE_WARRIOR_FURY = 164,
+ TALENT_TREE_WARRIOR_PROTECTION = 163,
+ TALENT_TREE_PALADIN_HOLY = 382,
+ TALENT_TREE_PALADIN_PROTECTION = 383,
+ TALENT_TREE_PALADIN_RETRIBUTION = 381,
+ TALENT_TREE_HUNTER_BEAST_MASTERY = 361,
+ TALENT_TREE_HUNTER_MARKSMANSHIP = 363,
+ TALENT_TREE_HUNTER_SURVIVAL = 362,
+ TALENT_TREE_ROGUE_ASSASSINATION = 182,
+ TALENT_TREE_ROGUE_COMBAT = 181,
+ TALENT_TREE_ROGUE_SUBTLETY = 183,
+ TALENT_TREE_PRIEST_DISCIPLINE = 201,
+ TALENT_TREE_PRIEST_HOLY = 202,
+ TALENT_TREE_PRIEST_SHADOW = 203,
+ TALENT_TREE_DEATH_KNIGHT_BLOOD = 398,
+ TALENT_TREE_DEATH_KNIGHT_FROST = 399,
+ TALENT_TREE_DEATH_KNIGHT_UNHOLY = 400,
+ TALENT_TREE_SHAMAN_ELEMENTAL = 261,
+ TALENT_TREE_SHAMAN_ENHANCEMENT = 263,
+ TALENT_TREE_SHAMAN_RESTORATION = 262,
+ TALENT_TREE_MAGE_ARCANE = 81,
+ TALENT_TREE_MAGE_FIRE = 41,
+ TALENT_TREE_MAGE_FROST = 61,
+ TALENT_TREE_WARLOCK_AFFLICTION = 302,
+ TALENT_TREE_WARLOCK_DEMONOLOGY = 303,
+ TALENT_TREE_WARLOCK_DESTRUCTION = 301,
+ TALENT_TREE_DRUID_BALANCE = 283,
+ TALENT_TREE_DRUID_FERAL_COMBAT = 281,
+ TALENT_TREE_DRUID_RESTORATION = 282
+};
+
+#define SPEC_MASK_ALL 255
+
+// Spell modifier (used for modify other spells)
+struct SpellModifier
+{
+ SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
+ SpellModOp op : 8;
+ SpellModType type : 8;
+ int16 charges : 16;
+ int32 value{0};
+ flag96 mask;
+ uint32 spellId{0};
+ Aura* const ownerAura;
+};
+
+typedef std::unordered_map PlayerTalentMap;
+typedef std::unordered_map PlayerSpellMap;
+typedef std::list SpellModList;
+
+typedef GuidList WhisperListContainer;
+
+struct SpellCooldown
+{
+ uint32 end;
+ uint16 category;
+ uint32 itemid;
+ uint32 maxduration;
+ bool sendToSpectator: 1;
+ bool needSendToClient: 1;
+};
+
+typedef std::map SpellCooldowns;
+typedef std::unordered_map InstanceTimeMap;
+
+enum TrainerSpellState
+{
+ TRAINER_SPELL_GREEN = 0,
+ TRAINER_SPELL_RED = 1,
+ TRAINER_SPELL_GRAY = 2,
+ TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
+};
+
+enum ActionButtonUpdateState
+{
+ ACTIONBUTTON_UNCHANGED = 0,
+ ACTIONBUTTON_CHANGED = 1,
+ ACTIONBUTTON_NEW = 2,
+ ACTIONBUTTON_DELETED = 3
+};
+
+enum ActionButtonType
+{
+ ACTION_BUTTON_SPELL = 0x00,
+ ACTION_BUTTON_C = 0x01, // click?
+ ACTION_BUTTON_EQSET = 0x20,
+ ACTION_BUTTON_MACRO = 0x40,
+ ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
+ ACTION_BUTTON_ITEM = 0x80
+};
+
+enum ReputationSource
+{
+ REPUTATION_SOURCE_KILL,
+ REPUTATION_SOURCE_QUEST,
+ REPUTATION_SOURCE_DAILY_QUEST,
+ REPUTATION_SOURCE_WEEKLY_QUEST,
+ REPUTATION_SOURCE_MONTHLY_QUEST,
+ REPUTATION_SOURCE_REPEATABLE_QUEST,
+ REPUTATION_SOURCE_SPELL
+};
+
+#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
+#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
+#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
+
+struct ActionButton
+{
+ ActionButton() = default;
+
+ uint32 packedData{0};
+ ActionButtonUpdateState uState{ACTIONBUTTON_NEW};
+
+ // helpers
+ [[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
+ [[nodiscard]] uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
+ void SetActionAndType(uint32 action, ActionButtonType type)
+ {
+ uint32 newData = action | (uint32(type) << 24);
+ if (newData != packedData || uState == ACTIONBUTTON_DELETED)
+ {
+ packedData = newData;
+ if (uState != ACTIONBUTTON_NEW)
+ uState = ACTIONBUTTON_CHANGED;
+ }
+ }
+};
+
+#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
+
+typedef std::map ActionButtonList;
+
+struct PlayerCreateInfoItem
+{
+ PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
+
+ uint32 item_id;
+ uint32 item_amount;
+};
+
+typedef std::list PlayerCreateInfoItems;
+
+struct PlayerClassLevelInfo
+{
+ PlayerClassLevelInfo() = default;
+ uint32 basehealth{0};
+ uint32 basemana{0};
+};
+
+struct PlayerClassInfo
+{
+ PlayerClassInfo() = default;
+
+ PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
+};
+
+struct PlayerLevelInfo
+{
+ PlayerLevelInfo()
+ {
+ stats.fill(0);
+ }
+
+ std::array stats = { };
+};
+
+typedef std::list PlayerCreateInfoSpells;
+
+struct PlayerCreateInfoAction
+{
+ PlayerCreateInfoAction() = default;
+ PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
+
+ uint8 button{0};
+ uint8 type{0};
+ uint32 action{0};
+};
+
+typedef std::list PlayerCreateInfoActions;
+
+struct PlayerCreateInfoSkill
+{
+ uint16 SkillId;
+ uint16 Rank;
+};
+
+typedef std::list PlayerCreateInfoSkills;
+
+struct PlayerInfo
+{
+ // existence checked by displayId != 0
+ PlayerInfo() = default;
+
+ uint32 mapId{0};
+ uint32 areaId{0};
+ float positionX{0.0f};
+ float positionY{0.0f};
+ float positionZ{0.0f};
+ float orientation{0.0f};
+ uint16 displayId_m{0};
+ uint16 displayId_f{0};
+ PlayerCreateInfoItems item;
+ PlayerCreateInfoSpells customSpells;
+ PlayerCreateInfoSpells castSpells;
+ PlayerCreateInfoActions action;
+ PlayerCreateInfoSkills skills;
+
+ PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
+};
+
+struct PvPInfo
+{
+ PvPInfo() = default;
+
+ bool IsHostile{false};
+ bool IsInHostileArea{false}; ///> Marks if player is in an area which forces PvP flag
+ bool IsInNoPvPArea{false}; ///> Marks if player is in a sanctuary or friendly capital city
+ bool IsInFFAPvPArea{false}; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
+ time_t EndTimer{0}; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
+ time_t FFAPvPEndTimer{0}; ///> Time when player unflags himself for FFA PvP (flag removed after 30 sec)
+};
+
+enum DuelState
+{
+ DUEL_STATE_CHALLENGED,
+ DUEL_STATE_COUNTDOWN,
+ DUEL_STATE_IN_PROGRESS,
+ DUEL_STATE_COMPLETED
+};
+
+struct DuelInfo
+{
+ DuelInfo(Player* opponent, Player* initiator, bool isMounted) : Opponent(opponent), Initiator(initiator), IsMounted(isMounted) {}
+
+ Player* const Opponent;
+ Player* const Initiator;
+ bool const IsMounted;
+ DuelState State = DUEL_STATE_CHALLENGED;
+ time_t StartTime = 0;
+ time_t OutOfBoundsTime = 0;
+};
+
+struct Areas
+{
+ uint32 areaID;
+ uint32 areaFlag;
+ float x1;
+ float x2;
+ float y1;
+ float y2;
+};
+
+#define MAX_RUNES 6
+
+enum RuneCooldowns
+{
+ RUNE_BASE_COOLDOWN = 10000,
+ RUNE_GRACE_PERIOD = 2500, // xinef: maximum possible grace period
+ RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
+};
+
+enum RuneType
+{
+ RUNE_BLOOD = 0,
+ RUNE_UNHOLY = 1,
+ RUNE_FROST = 2,
+ RUNE_DEATH = 3,
+ NUM_RUNE_TYPES = 4
+};
+
+struct RuneInfo
+{
+ uint8 BaseRune;
+ uint8 CurrentRune;
+ uint32 Cooldown;
+ uint32 GracePeriod;
+ AuraEffect const* ConvertAura;
+};
+
+struct Runes
+{
+ RuneInfo runes[MAX_RUNES];
+ uint8 runeState; // mask of available runes
+ RuneType lastUsedRune;
+
+ void SetRuneState(uint8 index, bool set = true)
+ {
+ if (set)
+ runeState |= (1 << index); // usable
+ else
+ runeState &= ~(1 << index); // on cooldown
+ }
+};
+
+struct EnchantDuration
+{
+ EnchantDuration() = default;;
+ EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
+ leftduration(_leftduration) { ASSERT(item); };
+
+ Item* item{nullptr};
+ EnchantmentSlot slot{MAX_ENCHANTMENT_SLOT};
+ uint32 leftduration{0};
+};
+
+typedef std::list EnchantDurationList;
+typedef std::list- ItemDurationList;
+
+enum PlayerMovementType
+{
+ MOVE_ROOT = 1,
+ MOVE_UNROOT = 2,
+ MOVE_WATER_WALK = 3,
+ MOVE_LAND_WALK = 4
+};
+
+enum DrunkenState
+{
+ DRUNKEN_SOBER = 0,
+ DRUNKEN_TIPSY = 1,
+ DRUNKEN_DRUNK = 2,
+ DRUNKEN_SMASHED = 3
+};
+
+#define MAX_DRUNKEN 4
+
+enum PlayerFlags : uint32
+{
+ PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
+ PLAYER_FLAGS_AFK = 0x00000002,
+ PLAYER_FLAGS_DND = 0x00000004,
+ PLAYER_FLAGS_GM = 0x00000008,
+ PLAYER_FLAGS_GHOST = 0x00000010,
+ PLAYER_FLAGS_RESTING = 0x00000020,
+ PLAYER_FLAGS_UNK6 = 0x00000040,
+ PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
+ PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
+ PLAYER_FLAGS_IN_PVP = 0x00000200,
+ PLAYER_FLAGS_HIDE_HELM = 0x00000400,
+ PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
+ PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
+ PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
+ PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
+ PLAYER_FLAGS_DEVELOPER = 0x00008000, // prefix for something?
+ PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
+ PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
+ PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
+ PLAYER_FLAGS_UBER = 0x00080000,
+ PLAYER_FLAGS_UNK20 = 0x00100000,
+ PLAYER_FLAGS_UNK21 = 0x00200000,
+ PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
+ PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ATTACK, checked only for active player
+ PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack
+ PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
+ PLAYER_FLAGS_UNK26 = 0x04000000,
+ PLAYER_FLAGS_UNK27 = 0x08000000,
+ PLAYER_FLAGS_UNK28 = 0x10000000,
+ PLAYER_FLAGS_UNK29 = 0x20000000,
+ PLAYER_FLAGS_UNK30 = 0x40000000,
+ PLAYER_FLAGS_UNK31 = 0x80000000,
+};
+
+DEFINE_ENUM_FLAG(PlayerFlags);
+
+enum PlayerBytesOffsets //@todo: Implement
+{
+ PLAYER_BYTES_OFFSET_SKIN_ID = 0,
+ PLAYER_BYTES_OFFSET_FACE_ID = 1,
+ PLAYER_BYTES_OFFSET_HAIR_STYLE_ID = 2,
+ PLAYER_BYTES_OFFSET_HAIR_COLOR_ID = 3
+};
+
+enum PlayerBytes2Offsets //@todo: Implement
+{
+ PLAYER_BYTES_2_OFFSET_FACIAL_STYLE = 0,
+ PLAYER_BYTES_2_OFFSET_PARTY_TYPE = 1,
+ PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS = 2,
+ PLAYER_BYTES_2_OFFSET_REST_STATE = 3
+};
+
+enum PlayerBytes3Offsets //@todo: Implement
+{
+ PLAYER_BYTES_3_OFFSET_GENDER = 0,
+ PLAYER_BYTES_3_OFFSET_INEBRIATION = 1,
+ PLAYER_BYTES_3_OFFSET_PVP_TITLE = 2,
+ PLAYER_BYTES_3_OFFSET_ARENA_FACTION = 3
+};
+
+enum PlayerFieldBytesOffsets //@todo: Implement
+{
+ PLAYER_FIELD_BYTES_OFFSET_FLAGS = 0,
+ PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL = 1,
+ PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES = 2,
+ PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK = 3
+};
+
+enum PlayerFieldBytes2Offsets
+{
+ PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID = 0, // uint16!
+ PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK = 2,
+ PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION = 3
+};
+
+static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
+
+#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
+
+#define KNOWN_TITLES_SIZE 3
+#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
+
+// used in PLAYER_FIELD_BYTES values
+enum PlayerFieldByteFlags
+{
+ PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
+ PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
+ PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
+};
+
+// used in PLAYER_FIELD_BYTES2 values
+enum PlayerFieldByte2Flags
+{
+ PLAYER_FIELD_BYTE2_NONE = 0x00,
+ PLAYER_FIELD_BYTE2_STEALTH = 0x20,
+ PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40
+};
+
+enum MirrorTimerType
+{
+ FATIGUE_TIMER = -1,
+ BREATH_TIMER = 1,
+ FIRE_TIMER = 2
+};
+#define MAX_TIMERS 3
+#define DISABLED_MIRROR_TIMER -1
+
+// 2^n values
+enum PlayerExtraFlags
+{
+ // gm abilities
+ PLAYER_EXTRA_GM_ON = 0x0001,
+ PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
+ PLAYER_EXTRA_TAXICHEAT = 0x0008,
+ PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
+ PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
+ PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount
+ PLAYER_EXTRA_SPECTATOR_ON = 0x0080, // Marks if player is spectactor
+ PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
+ PLAYER_EXTRA_SHOW_DK_PET = 0x0400, // Marks if player should see ghoul on login screen
+};
+
+// 2^n values
+enum AtLoginFlags
+{
+ AT_LOGIN_NONE = 0x00,
+ AT_LOGIN_RENAME = 0x01,
+ AT_LOGIN_RESET_SPELLS = 0x02,
+ AT_LOGIN_RESET_TALENTS = 0x04,
+ AT_LOGIN_CUSTOMIZE = 0x08,
+ AT_LOGIN_RESET_PET_TALENTS = 0x10,
+ AT_LOGIN_FIRST = 0x20,
+ AT_LOGIN_CHANGE_FACTION = 0x40,
+ AT_LOGIN_CHANGE_RACE = 0x80,
+ AT_LOGIN_RESET_AP = 0x100,
+ AT_LOGIN_RESET_ARENA = 0x200,
+ AT_LOGIN_CHECK_ACHIEVS = 0x400,
+ AT_LOGIN_RESURRECT = 0x800
+};
+
+typedef std::map QuestStatusMap;
+typedef std::unordered_set RewardedQuestSet;
+
+// quest, keep
+typedef std::map QuestStatusSaveMap;
+
+enum QuestSlotOffsets
+{
+ QUEST_ID_OFFSET = 0,
+ QUEST_STATE_OFFSET = 1,
+ QUEST_COUNTS_OFFSET = 2,
+ QUEST_TIME_OFFSET = 4
+};
+
+#define MAX_QUEST_OFFSET 5
+
+enum QuestSlotStateMask
+{
+ QUEST_STATE_NONE = 0x0000,
+ QUEST_STATE_COMPLETE = 0x0001,
+ QUEST_STATE_FAIL = 0x0002
+};
+
+enum SkillUpdateState
+{
+ SKILL_UNCHANGED = 0,
+ SKILL_CHANGED = 1,
+ SKILL_NEW = 2,
+ SKILL_DELETED = 3
+};
+
+struct SkillStatusData
+{
+ SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
+ {
+ }
+ uint8 pos;
+ SkillUpdateState uState;
+};
+
+typedef std::unordered_map SkillStatusMap;
+
+class Quest;
+class Spell;
+class Item;
+class WorldSession;
+
+enum PlayerSlots
+{
+ // first slot for item stored (in any way in player m_items data)
+ PLAYER_SLOT_START = 0,
+ // last+1 slot for item stored (in any way in player m_items data)
+ PLAYER_SLOT_END = 150,
+ PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
+};
+
+#define INVENTORY_SLOT_BAG_0 255
+
+enum EquipmentSlots // 19 slots
+{
+ EQUIPMENT_SLOT_START = 0,
+ EQUIPMENT_SLOT_HEAD = 0,
+ EQUIPMENT_SLOT_NECK = 1,
+ EQUIPMENT_SLOT_SHOULDERS = 2,
+ EQUIPMENT_SLOT_BODY = 3,
+ EQUIPMENT_SLOT_CHEST = 4,
+ EQUIPMENT_SLOT_WAIST = 5,
+ EQUIPMENT_SLOT_LEGS = 6,
+ EQUIPMENT_SLOT_FEET = 7,
+ EQUIPMENT_SLOT_WRISTS = 8,
+ EQUIPMENT_SLOT_HANDS = 9,
+ EQUIPMENT_SLOT_FINGER1 = 10,
+ EQUIPMENT_SLOT_FINGER2 = 11,
+ EQUIPMENT_SLOT_TRINKET1 = 12,
+ EQUIPMENT_SLOT_TRINKET2 = 13,
+ EQUIPMENT_SLOT_BACK = 14,
+ EQUIPMENT_SLOT_MAINHAND = 15,
+ EQUIPMENT_SLOT_OFFHAND = 16,
+ EQUIPMENT_SLOT_RANGED = 17,
+ EQUIPMENT_SLOT_TABARD = 18,
+ EQUIPMENT_SLOT_END = 19
+};
+
+enum InventorySlots // 4 slots
+{
+ INVENTORY_SLOT_BAG_START = 19,
+ INVENTORY_SLOT_BAG_END = 23
+};
+
+enum InventoryPackSlots // 16 slots
+{
+ INVENTORY_SLOT_ITEM_START = 23,
+ INVENTORY_SLOT_ITEM_END = 39
+};
+
+enum BankItemSlots // 28 slots
+{
+ BANK_SLOT_ITEM_START = 39,
+ BANK_SLOT_ITEM_END = 67
+};
+
+enum BankBagSlots // 7 slots
+{
+ BANK_SLOT_BAG_START = 67,
+ BANK_SLOT_BAG_END = 74
+};
+
+enum BuyBackSlots // 12 slots
+{
+ // stored in m_buybackitems
+ BUYBACK_SLOT_START = 74,
+ BUYBACK_SLOT_END = 86
+};
+
+enum KeyRingSlots // 32 slots
+{
+ KEYRING_SLOT_START = 86,
+ KEYRING_SLOT_END = 118
+};
+
+enum CurrencyTokenSlots // 32 slots
+{
+ CURRENCYTOKEN_SLOT_START = 118,
+ CURRENCYTOKEN_SLOT_END = 150
+};
+
+enum EquipmentSetUpdateState
+{
+ EQUIPMENT_SET_UNCHANGED = 0,
+ EQUIPMENT_SET_CHANGED = 1,
+ EQUIPMENT_SET_NEW = 2,
+ EQUIPMENT_SET_DELETED = 3
+};
+
+struct EquipmentSet
+{
+ EquipmentSet() = default;
+
+ uint64 Guid;
+ std::string Name;
+ std::string IconName;
+ uint32 IgnoreMask{0};
+ ObjectGuid Items[EQUIPMENT_SLOT_END];
+ EquipmentSetUpdateState state{EQUIPMENT_SET_NEW};
+};
+
+#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
+
+typedef std::map EquipmentSets;
+
+struct ItemPosCount
+{
+ ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
+ [[nodiscard]] bool isContainedIn(std::vector const& vec) const;
+ uint16 pos;
+ uint32 count;
+};
+typedef std::vector ItemPosCountVec;
+
+enum TransferAbortReason
+{
+ TRANSFER_ABORT_NONE = 0x00,
+ TRANSFER_ABORT_ERROR = 0x01,
+ TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
+ TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
+ TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
+ TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
+ TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have expansion installed to access this area.
+ TRANSFER_ABORT_DIFFICULTY = 0x08, // difficulty mode is not available for %s.
+ TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
+ TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
+ TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
+ TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
+ TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
+ TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
+ TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
+ TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
+};
+
+enum InstanceResetWarningType
+{
+ RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
+ RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
+ RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
+ RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
+ RAID_INSTANCE_EXPIRED = 5
+};
+
+class InstanceSave;
+
+enum RestFlag
+{
+ REST_FLAG_IN_TAVERN = 0x1,
+ REST_FLAG_IN_CITY = 0x2,
+ REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_*
+};
+
+enum TeleportToOptions
+{
+ TELE_TO_GM_MODE = 0x01,
+ TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
+ TELE_TO_NOT_LEAVE_COMBAT = 0x04,
+ TELE_TO_NOT_UNSUMMON_PET = 0x08,
+ TELE_TO_SPELL = 0x10,
+ TELE_TO_NOT_LEAVE_VEHICLE = 0x20,
+ TELE_TO_WITH_PET = 0x40,
+ TELE_TO_NOT_LEAVE_TAXI = 0x80
+};
+
+/// Type of environmental damages
+enum EnviromentalDamage
+{
+ DAMAGE_EXHAUSTED = 0,
+ DAMAGE_DROWNING = 1,
+ DAMAGE_FALL = 2,
+ DAMAGE_LAVA = 3,
+ DAMAGE_SLIME = 4,
+ DAMAGE_FIRE = 5,
+ DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
+};
+
+enum PlayerChatTag
+{
+ CHAT_TAG_NONE = 0x00,
+ CHAT_TAG_AFK = 0x01,
+ CHAT_TAG_DND = 0x02,
+ CHAT_TAG_GM = 0x04,
+ CHAT_TAG_COM = 0x08, // Commentator
+ CHAT_TAG_DEV = 0x10,
+};
+
+enum PlayedTimeIndex
+{
+ PLAYED_TIME_TOTAL = 0,
+ PLAYED_TIME_LEVEL = 1
+};
+
+#define MAX_PLAYED_TIME_INDEX 2
+
+// used at player loading query list preparing, and later result selection
+enum PlayerLoginQueryIndex
+{
+ PLAYER_LOGIN_QUERY_LOAD_FROM = 0,
+ PLAYER_LOGIN_QUERY_LOAD_AURAS = 3,
+ PLAYER_LOGIN_QUERY_LOAD_SPELLS = 4,
+ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS = 5,
+ PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS = 6,
+ PLAYER_LOGIN_QUERY_LOAD_REPUTATION = 7,
+ PLAYER_LOGIN_QUERY_LOAD_INVENTORY = 8,
+ PLAYER_LOGIN_QUERY_LOAD_ACTIONS = 9,
+ PLAYER_LOGIN_QUERY_LOAD_MAILS = 10,
+ PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS = 11,
+ PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST = 13,
+ PLAYER_LOGIN_QUERY_LOAD_HOME_BIND = 14,
+ PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS = 15,
+ PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES = 16,
+ PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS = 18,
+ PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS = 19,
+ PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS = 20,
+ PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT = 21,
+ PLAYER_LOGIN_QUERY_LOAD_GLYPHS = 22,
+ PLAYER_LOGIN_QUERY_LOAD_TALENTS = 23,
+ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA = 24,
+ PLAYER_LOGIN_QUERY_LOAD_SKILLS = 25,
+ PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS = 26,
+ PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG = 27,
+ PLAYER_LOGIN_QUERY_LOAD_BANNED = 28,
+ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW = 29,
+ PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES = 30,
+ PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS = 31,
+ PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS = 32,
+ PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH = 34,
+ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION = 35,
+ PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS = 36,
+ PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS = 37,
+ MAX_PLAYER_LOGIN_QUERY
+};
+
+enum PlayerDelayedOperations
+{
+ DELAYED_SAVE_PLAYER = 0x01,
+ DELAYED_RESURRECT_PLAYER = 0x02,
+ DELAYED_SPELL_CAST_DESERTER = 0x04,
+ DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
+ DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
+ DELAYED_BG_GROUP_RESTORE = 0x20, ///< Flag to restore group state after teleport from BG
+ DELAYED_VEHICLE_TELEPORT = 0x40,
+ DELAYED_END
+};
+
+enum PlayerCharmedAISpells
+{
+ SPELL_T_STUN,
+ SPELL_ROOT_OR_FEAR,
+ SPELL_INSTANT_DAMAGE,
+ SPELL_INSTANT_DAMAGE2,
+ SPELL_HIGH_DAMAGE1,
+ SPELL_HIGH_DAMAGE2,
+ SPELL_DOT_DAMAGE,
+ SPELL_T_CHARGE,
+ SPELL_IMMUNITY,
+ SPELL_FAST_RUN,
+ NUM_CAI_SPELLS
+};
+
+// Player summoning auto-decline time (in secs)
+#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
+#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
+
+struct ProgressionRequirement
+{
+ uint32 id;
+ TeamId faction;
+ std::string note;
+ uint32 priority;
+ bool checkLeaderOnly;
+};
+
+struct DungeonProgressionRequirements
+{
+ uint8 levelMin;
+ uint8 levelMax;
+ uint16 reqItemLevel;
+ std::vector quests;
+ std::vector items;
+ std::vector achievements;
+};
+
+enum CharDeleteMethod
+{
+ CHAR_DELETE_REMOVE = 0, // Completely remove from the database
+ CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
+ // the name gets freed up and appears as deleted ingame
+};
+
+enum CurrencyItems
+{
+ ITEM_HONOR_POINTS_ID = 43308,
+ ITEM_ARENA_POINTS_ID = 43307
+};
+
+enum ReferAFriendError
+{
+ ERR_REFER_A_FRIEND_NONE = 0x00,
+ ERR_REFER_A_FRIEND_NOT_REFERRED_BY = 0x01,
+ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH = 0x02,
+ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS = 0x03,
+ ERR_REFER_A_FRIEND_TOO_FAR = 0x04,
+ ERR_REFER_A_FRIEND_DIFFERENT_FACTION = 0x05,
+ ERR_REFER_A_FRIEND_NOT_NOW = 0x06,
+ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I = 0x07,
+ ERR_REFER_A_FRIEND_NO_TARGET = 0x08,
+ ERR_REFER_A_FRIEND_NOT_IN_GROUP = 0x09,
+ ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I = 0x0A,
+ ERR_REFER_A_FRIEND_SUMMON_COOLDOWN = 0x0B,
+ ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL = 0x0C,
+ ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S = 0x0D
+};
+
+enum PlayerRestState
+{
+ REST_STATE_RESTED = 0x01,
+ REST_STATE_NOT_RAF_LINKED = 0x02,
+ REST_STATE_RAF_LINKED = 0x06
+};
+
+enum AdditionalSaving
+{
+ ADDITIONAL_SAVING_NONE = 0x00,
+ ADDITIONAL_SAVING_INVENTORY_AND_GOLD = 0x01,
+ ADDITIONAL_SAVING_QUEST_STATUS = 0x02,
+};
+
+enum PlayerCommandStates
+{
+ CHEAT_NONE = 0x00,
+ CHEAT_GOD = 0x01,
+ CHEAT_CASTTIME = 0x02,
+ CHEAT_COOLDOWN = 0x04,
+ CHEAT_POWER = 0x08,
+ CHEAT_WATERWALK = 0x10
+};
+
+enum InstantFlightGossipAction
+{
+ GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT = 500
+};
+
+enum EmoteBroadcastTextID
+{
+ EMOTE_BROADCAST_TEXT_ID_STRANGE_GESTURES = 91243
+};
+
+std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
+
+class Player;
+
+// holder for Battleground data (pussywizard: not stored in db)
+struct BGData
+{
+ BGData() = default;
+
+ uint32 bgInstanceID{0};
+ BattlegroundTypeId bgTypeID{BATTLEGROUND_TYPE_NONE};
+ TeamId bgTeamId{TEAM_NEUTRAL};
+ uint32 bgQueueSlot{PLAYER_MAX_BATTLEGROUND_QUEUES};
+ bool isInvited{false};
+ bool bgIsRandom{false};
+
+ GuidSet bgAfkReporter;
+ uint8 bgAfkReportedCount{0};
+ time_t bgAfkReportedTimer{0};
+};
+
+// holder for Entry Point data (pussywizard: stored in db)
+struct EntryPointData
+{
+ EntryPointData()
+ {
+ ClearTaxiPath();
+ }
+
+ uint32 mountSpell{0};
+ std::array taxiPath;
+ WorldLocation joinPos;
+
+ void ClearTaxiPath() { taxiPath.fill(0); }
+ [[nodiscard]] bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
+};
+
+class Player : public Unit, public GridObject
+{
+ friend class WorldSession;
+ friend class CinematicMgr;
+ friend void Item::AddToUpdateQueueOf(Player* player);
+ friend void Item::RemoveFromUpdateQueueOf(Player* player);
+public:
+ explicit Player(WorldSession* session);
+ ~Player() override;
+
+ void CleanupsBeforeDelete(bool finalCleanup = true) override;
+
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
+
+ void SetObjectScale(float scale) override
+ {
+ Unit::SetObjectScale(scale);
+ SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE);
+ SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH);
+ }
+
+ [[nodiscard]] bool hasSpanishClient()
+ {
+ return GetSession()->GetSessionDbLocaleIndex() == LOCALE_esES || GetSession()->GetSessionDbLocaleIndex() == LOCALE_esMX;
+ }
+
+ bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit* target = nullptr, bool newInstance = false);
+ bool TeleportTo(WorldLocation const& loc, uint32 options = 0, Unit* target = nullptr)
+ {
+ return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
+ }
+ bool TeleportToEntryPoint();
+
+ void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false);
+ [[nodiscard]] bool IsSummonAsSpectator() const;
+ void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
+ void SummonIfPossible(bool agree, ObjectGuid summoner_guid);
+ [[nodiscard]] time_t GetSummonExpireTimer() const { return m_summon_expire; }
+
+ bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
+
+ void Update(uint32 time) override;
+
+ PlayerFlags GetPlayerFlags() const { return PlayerFlags(GetUInt32Value(PLAYER_FLAGS)); }
+ bool HasPlayerFlag(PlayerFlags flags) const { return HasFlag(PLAYER_FLAGS, flags) != 0; }
+ void SetPlayerFlag(PlayerFlags flags) { SetFlag(PLAYER_FLAGS, flags); }
+ void RemovePlayerFlag(PlayerFlags flags) { RemoveFlag(PLAYER_FLAGS, flags); }
+ void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUInt32Value(PLAYER_FLAGS, flags); }
+
+ static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
+
+ void SetInWater(bool apply);
+
+ [[nodiscard]] bool IsInWater() const override { return m_isInWater; }
+ [[nodiscard]] bool IsFalling() const;
+ bool IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta = 0.f) const;
+
+ void SendInitialPacketsBeforeAddToMap();
+ void SendInitialPacketsAfterAddToMap();
+ void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
+ void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap);
+
+ bool CanInteractWithQuestGiver(Object* questGiver);
+ Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask);
+ [[nodiscard]] GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const;
+
+ void ToggleAFK();
+ void ToggleDND();
+ [[nodiscard]] bool isAFK() const { return HasPlayerFlag(PLAYER_FLAGS_AFK); }
+ [[nodiscard]] bool isDND() const { return HasPlayerFlag(PLAYER_FLAGS_DND); }
+ [[nodiscard]] uint8 GetChatTag() const;
+ std::string autoReplyMsg;
+
+ uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr);
+
+ PlayerSocial* GetSocial() { return m_social; }
+
+ PlayerTaxi m_taxi;
+ void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), GetLevel()); }
+ bool ActivateTaxiPathTo(std::vector const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
+ bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
+ void CleanupAfterTaxiFlight();
+ void ContinueTaxiFlight();
+ void SendTaxiNodeStatusMultiple();
+ // mount_id can be used in scripting calls
+
+ [[nodiscard]] bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
+ void SetDeveloper(bool on) { ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER, on); }
+ [[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
+ void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
+ [[nodiscard]] bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
+ void SetGameMaster(bool on);
+ [[nodiscard]] bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
+ void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
+ [[nodiscard]] bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
+ void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
+ [[nodiscard]] bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
+ void SetGMVisible(bool on);
+ bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0);
+ void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }
+ void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
+
+ void GiveXP(uint32 xp, Unit* victim, float group_rate = 1.0f, bool isLFGReward = false);
+ void GiveLevel(uint8 level);
+
+ void InitStatsForLevel(bool reapplyMods = false);
+
+ // .cheat command related
+ [[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
+ void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
+ void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
+
+ // Played Time Stuff
+ time_t m_logintime;
+ time_t m_Last_tick;
+ uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
+ uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
+ uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
+
+ void setDeathState(DeathState s, bool despawn = false) override; // overwrite Unit::setDeathState
+
+ void SetRestState(uint32 triggerId);
+ void RemoveRestState();
+ uint32 GetXPRestBonus(uint32 xp);
+ [[nodiscard]] float GetRestBonus() const { return _restBonus; }
+ void SetRestBonus(float rest_bonus_new);
+
+ [[nodiscard]] bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
+ void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
+ void RemoveRestFlag(RestFlag restFlag);
+ [[nodiscard]] uint32 GetInnTriggerId() const { return _innTriggerId; }
+
+ PetStable* GetPetStable() { return m_petStable.get(); }
+ PetStable& GetOrInitPetStable();
+ [[nodiscard]] PetStable const* GetPetStable() const { return m_petStable.get(); }
+
+ [[nodiscard]] Pet* GetPet() const;
+ Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration = 0s, uint32 healthPct = 0);
+ void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
+ bool CanPetResurrect();
+ bool IsExistPet();
+ Pet* CreatePet(Creature* creatureTarget, uint32 spellID = 0);
+ Pet* CreatePet(uint32 creatureEntry, uint32 spellID = 0);
+
+ [[nodiscard]] uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
+
+ /// Handles said message in regular chat based on declared language and in config pre-defined Range.
+ void Say(std::string_view text, Language language, WorldObject const* = nullptr) override;
+ void Say(uint32 textId, WorldObject const* target = nullptr) override;
+ /// Handles yelled message in regular chat based on declared language and in config pre-defined Range.
+ void Yell(std::string_view text, Language language, WorldObject const* = nullptr) override;
+ void Yell(uint32 textId, WorldObject const* target = nullptr) override;
+ /// Outputs an universal text which is supposed to be an action.
+ void TextEmote(std::string_view text, WorldObject const* = nullptr, bool = false) override;
+ void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
+ /// Handles whispers from Addons and players based on sender, receiver's guid and language.
+ void Whisper(std::string_view text, Language language, Player* receiver, bool = false) override;
+ void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
+
+ /*********************************************************/
+ /*** STORAGE SYSTEM ***/
+ /*********************************************************/
+
+ void SetVirtualItemSlot(uint8 i, Item* item);
+ void SetSheath(SheathState sheathed) override; // overwrite Unit version
+ uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
+ uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
+ uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
+ [[nodiscard]] Item* GetItemByGuid(ObjectGuid guid) const;
+ [[nodiscard]] Item* GetItemByEntry(uint32 entry) const;
+ [[nodiscard]] Item* GetItemByPos(uint16 pos) const;
+ [[nodiscard]] Item* GetItemByPos(uint8 bag, uint8 slot) const;
+ [[nodiscard]] Bag* GetBagByPos(uint8 slot) const;
+ [[nodiscard]] uint32 GetFreeInventorySpace() const;
+ [[nodiscard]] inline Item* GetUseableItemByPos(uint8 bag, uint8 slot) const //Does additional check for disarmed weapons
+ {
+ if (!CanUseAttackType(GetAttackBySlot(slot)))
+ return nullptr;
+ return GetItemByPos(bag, slot);
+ }
+ [[nodiscard]] Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
+ [[nodiscard]] Item* GetShield(bool useable = false) const;
+ static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
+ std::vector
- & GetItemUpdateQueue() { return m_itemUpdateQueue; }
+ static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
+ static bool IsInventoryPos(uint8 bag, uint8 slot);
+ static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
+ static bool IsEquipmentPos(uint8 bag, uint8 slot);
+ static bool IsBagPos(uint16 pos);
+ static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
+ static bool IsBankPos(uint8 bag, uint8 slot);
+ bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
+ bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
+ [[nodiscard]] uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
+ void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
+ [[nodiscard]] bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
+ bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
+ bool CanNoReagentCast(SpellInfo const* spellInfo) const;
+ [[nodiscard]] bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
+ [[nodiscard]] bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
+ InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
+ [[nodiscard]] InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, nullptr); }
+ InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const
+ {
+ return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
+ }
+ InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const
+ {
+ if (!pItem)
+ return EQUIP_ERR_ITEM_NOT_FOUND;
+ uint32 count = pItem->GetCount();
+ return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
+ }
+ InventoryResult CanStoreItems(Item** pItem, int32 count) const;
+ InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
+ InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
+
+ InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
+ InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
+ [[nodiscard]] InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
+ [[nodiscard]] InventoryResult CanUnequipItem(uint16 src, bool swap) const;
+ InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
+ InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
+ [[nodiscard]] bool HasItemTotemCategory(uint32 TotemCategory) const;
+ bool IsTotemCategoryCompatiableWith(ItemTemplate const* pProto, uint32 requiredTotemCategoryId) const;
+ InventoryResult CanUseItem(ItemTemplate const* pItem) const;
+ [[nodiscard]] InventoryResult CanUseAmmo(uint32 item) const;
+ InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
+ Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
+ Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters);
+ Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
+ Item* EquipNewItem(uint16 pos, uint32 item, bool update);
+ Item* EquipItem(uint16 pos, Item* pItem, bool update);
+ void AutoUnequipOffhandIfNeed(bool force = false);
+ bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
+ void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
+ void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
+ LootItem* StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg);
+ void UpdateLootAchievements(LootItem* item, Loot* loot);
+ void UpdateTitansGrip();
+
+ InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr) const;
+ InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
+
+ void AddRefundReference(ObjectGuid itemGUID);
+ void DeleteRefundReference(ObjectGuid itemGUID);
+
+ void ApplyEquipCooldown(Item* pItem);
+ void SetAmmo(uint32 item);
+ void RemoveAmmo();
+ [[nodiscard]] float GetAmmoDPS() const { return m_ammoDPS; }
+ bool CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const;
+ void QuickEquipItem(uint16 pos, Item* pItem);
+ void VisualizeItem(uint8 slot, Item* pItem);
+ void SetVisibleItemSlot(uint8 slot, Item* pItem);
+ Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
+ {
+ return StoreItem(dest, pItem, update);
+ }
+ Item* BankItem(uint16 pos, Item* pItem, bool update);
+ void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap = false);
+ void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
+ // in trade, auction, guild bank, mail....
+ void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
+ // in trade, guild bank, mail....
+ void RemoveItemDependentAurasAndCasts(Item* pItem);
+ void DestroyItem(uint8 bag, uint8 slot, bool update);
+ void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
+ void DestroyItemCount(Item* item, uint32& count, bool update);
+ void DestroyConjuredItems(bool update);
+ void DestroyZoneLimitedItem(bool update, uint32 new_zone);
+ void SplitItem(uint16 src, uint16 dst, uint32 count);
+ void SwapItem(uint16 src, uint16 dst);
+ void AddItemToBuyBackSlot(Item* pItem, uint32 money);
+ Item* GetItemFromBuyBackSlot(uint32 slot);
+ void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
+ [[nodiscard]] uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END - KEYRING_SLOT_START; }
+ void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0);
+ void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
+ void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
+ void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
+ void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
+ [[nodiscard]] uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
+ [[nodiscard]] uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
+
+ [[nodiscard]] bool IsTwoHandUsed() const
+ {
+ Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
+ }
+ void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false, bool sendChatMessage = true);
+ bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
+ bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
+
+ [[nodiscard]] float GetReputationPriceDiscount(Creature const* creature) const;
+ [[nodiscard]] float GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const;
+
+ [[nodiscard]] Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
+ [[nodiscard]] TradeData* GetTradeData() const { return m_trade; }
+ void TradeCancel(bool sendback);
+
+ CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
+
+ void UpdateEnchantTime(uint32 time);
+ void UpdateSoulboundTradeItems();
+ void AddTradeableItem(Item* item);
+ void RemoveTradeableItem(Item* item);
+ void UpdateItemDuration(uint32 time, bool realtimeonly = false);
+ void AddEnchantmentDurations(Item* item);
+ void RemoveEnchantmentDurations(Item* item);
+ void RemoveEnchantmentDurationsReferences(Item* item); // pussywizard
+ void RemoveArenaEnchantments(EnchantmentSlot slot);
+ void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
+ void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
+ void ApplyEnchantment(Item* item, bool apply);
+ void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
+ void SendEnchantmentDurations();
+ void UpdateEnchantmentDurations();
+ void BuildEnchantmentsInfoData(WorldPacket* data);
+ void AddItemDurations(Item* item);
+ void RemoveItemDurations(Item* item);
+ void SendItemDurations();
+ void LoadCorpse(PreparedQueryResult result);
+ void LoadPet();
+
+ bool AddItem(uint32 itemId, uint32 count);
+
+ /*********************************************************/
+ /*** GOSSIP SYSTEM ***/
+ /*********************************************************/
+
+ void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
+ void SendPreparedGossip(WorldObject* source);
+ void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
+
+ uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
+ uint32 GetGossipTextId(WorldObject* source);
+ static uint32 GetDefaultGossipMenuForSource(WorldObject* source);
+
+ void ToggleInstantFlight();
+
+ /*********************************************************/
+ /*** QUEST SYSTEM ***/
+ /*********************************************************/
+
+ int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
+
+ void PrepareQuestMenu(ObjectGuid guid);
+ void SendPreparedQuest(ObjectGuid guid);
+ [[nodiscard]] bool IsActiveQuest(uint32 quest_id) const;
+ Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
+ bool CanSeeStartQuest(Quest const* quest);
+ bool CanTakeQuest(Quest const* quest, bool msg);
+ bool CanAddQuest(Quest const* quest, bool msg);
+ bool CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedStatus = nullptr);
+ bool CanCompleteRepeatableQuest(Quest const* quest);
+ bool CanRewardQuest(Quest const* quest, bool msg);
+ bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
+ void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
+ void AddQuest(Quest const* quest, Object* questGiver);
+ void AbandonQuest(uint32 quest_id);
+ void CompleteQuest(uint32 quest_id);
+ void IncompleteQuest(uint32 quest_id);
+ void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true, bool isLFGReward = false);
+ void FailQuest(uint32 quest_id);
+ bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestLog(bool msg);
+ bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
+ bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
+ bool GiveQuestSourceItem(Quest const* quest);
+ bool TakeQuestSourceItem(uint32 questId, bool msg);
+ [[nodiscard]] bool GetQuestRewardStatus(uint32 quest_id) const;
+ [[nodiscard]] QuestStatus GetQuestStatus(uint32 quest_id) const;
+ void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
+ void RemoveActiveQuest(uint32 questId, bool update = true);
+ void RemoveRewardedQuest(uint32 questId, bool update = true);
+ void SendQuestUpdate(uint32 questId);
+ QuestGiverStatus GetQuestDialogStatus(Object* questGiver);
+ float GetQuestRate(bool isDFQuest = false);
+ void SetDailyQuestStatus(uint32 quest_id);
+ bool IsDailyQuestDone(uint32 quest_id);
+ void SetWeeklyQuestStatus(uint32 quest_id);
+ void SetMonthlyQuestStatus(uint32 quest_id);
+ void SetSeasonalQuestStatus(uint32 quest_id);
+ void ResetDailyQuestStatus();
+ void ResetWeeklyQuestStatus();
+ void ResetMonthlyQuestStatus();
+ void ResetSeasonalQuestStatus(uint16 event_id);
+
+ [[nodiscard]] uint16 FindQuestSlot(uint32 quest_id) const;
+ [[nodiscard]] uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
+ [[nodiscard]] uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
+ [[nodiscard]] uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
+ [[nodiscard]] uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
+ void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
+ {
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
+ }
+ void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
+ {
+ uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
+ val &= ~((uint64)0xFFFF << (counter * 16));
+ val |= ((uint64)count << (counter * 16));
+ SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
+ }
+ void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
+ void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
+ void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
+ void SwapQuestSlot(uint16 slot1, uint16 slot2)
+ {
+ for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
+ {
+ uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
+ uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
+
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
+ SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
+ }
+ }
+ uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
+ void AreaExploredOrEventHappens(uint32 questId);
+ void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
+ void ItemAddedQuestCheck(uint32 entry, uint32 count);
+ void ItemRemovedQuestCheck(uint32 entry, uint32 count);
+ void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
+ void KilledMonsterCredit(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
+ void KilledPlayerCredit(uint16 count = 1);
+ void KilledPlayerCreditForQuest(uint16 count, Quest const* quest);
+ void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
+ void TalkedToCreature(uint32 entry, ObjectGuid guid);
+ void MoneyChanged(uint32 value);
+ void ReputationChanged(FactionEntry const* factionEntry);
+ void ReputationChanged2(FactionEntry const* factionEntry);
+ [[nodiscard]] bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false, bool* showInLoot = nullptr) const;
+ [[nodiscard]] bool HasQuestForGO(int32 GOId) const;
+ [[nodiscard]] bool HasQuest(uint32 questId) const;
+ void UpdateForQuestWorldObjects();
+ [[nodiscard]] bool CanShareQuest(uint32 quest_id) const;
+
+ void SendQuestComplete(uint32 quest_id);
+ void SendQuestReward(Quest const* quest, uint32 XP);
+ void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
+ void SendQuestTimerFailed(uint32 quest_id);
+ void SendCanTakeQuestResponse(uint32 msg) const;
+ void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
+ void SendPushToPartyResponse(Player const* player, uint8 msg) const;
+ void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
+ void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
+ void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
+
+ ObjectGuid GetDivider() { return m_divider; }
+ void SetDivider(ObjectGuid guid = ObjectGuid::Empty) { m_divider = guid; }
+
+ uint32 GetInGameTime() { return m_ingametime; }
+
+ void SetInGameTime(uint32 time) { m_ingametime = time; }
+
+ void AddTimedQuest(uint32 quest_id) { m_timedquests.insert(quest_id); }
+ void RemoveTimedQuest(uint32 quest_id) { m_timedquests.erase(quest_id); }
+
+ [[nodiscard]] bool HasPvPForcingQuest() const;
+
+ /*********************************************************/
+ /*** LOAD SYSTEM ***/
+ /*********************************************************/
+
+ bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder);
+ [[nodiscard]] bool isBeingLoaded() const override;
+
+ void Initialize(ObjectGuid::LowType guid);
+ static uint32 GetZoneIdFromDB(ObjectGuid guid);
+ static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid::LowType guid);
+
+ static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
+
+ /*********************************************************/
+ /*** SAVE SYSTEM ***/
+ /*********************************************************/
+
+ void SaveToDB(bool create, bool logout);
+ void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
+ void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
+ void SaveGoldToDB(CharacterDatabaseTransaction trans);
+
+ static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
+ static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
+ static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans);
+
+ static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally);
+ static void DeleteOldCharacters();
+ static void DeleteOldCharacters(uint32 keepDays);
+
+ bool m_mailsUpdated;
+
+ void SetBindPoint(ObjectGuid guid);
+ void SendTalentWipeConfirm(ObjectGuid guid);
+ void ResetPetTalents();
+ void CalcRage(uint32 damage, bool attacker);
+ void RegenerateAll();
+ void Regenerate(Powers power);
+ void RegenerateHealth();
+ void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
+ void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
+
+ [[nodiscard]] uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
+ bool ModifyMoney(int32 amount, bool sendError = true);
+ [[nodiscard]] bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
+ [[nodiscard]] bool HasEnoughMoney(int32 amount) const
+ {
+ if (amount > 0)
+ return (GetMoney() >= (uint32) amount);
+ return true;
+ }
+
+ void SetMoney(uint32 value)
+ {
+ SetUInt32Value(PLAYER_FIELD_COINAGE, value);
+ MoneyChanged(value);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
+ }
+
+ [[nodiscard]] RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
+ QuestStatusMap& getQuestStatusMap() { return m_QuestStatus; }
+ QuestStatusSaveMap& GetQuestStatusSaveMap() { return m_QuestStatusSave; }
+
+ [[nodiscard]] size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
+ [[nodiscard]] bool IsQuestRewarded(uint32 quest_id) const
+ {
+ return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
+ }
+
+ [[nodiscard]] Unit* GetSelectedUnit() const;
+ [[nodiscard]] Player* GetSelectedPlayer() const;
+
+ void SetTarget(ObjectGuid /*guid*/ = ObjectGuid::Empty) override { } /// Used for serverside target changes, does not apply to players
+ void SetSelection(ObjectGuid guid);
+
+ void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
+ void SendNewMail();
+ void UpdateNextMailTimeAndUnreads();
+ void AddNewMailDeliverTime(time_t deliver_time);
+
+ void RemoveMail(uint32 id);
+
+ void AddMail(Mail* mail) { m_mail.push_front(mail); }// for call from WorldSession::SendMailTo
+ uint32 GetMailSize() { return m_mail.size();}
+ Mail* GetMail(uint32 id);
+
+ [[nodiscard]] PlayerMails const& GetMails() const { return m_mail; }
+ void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337)
+ void SendItemRetrievalMail(std::vector> mailItems); // Item retrieval mails sent by The Postmaster (34337)
+
+ /*********************************************************/
+ /*** MAILED ITEMS SYSTEM ***/
+ /*********************************************************/
+
+ uint8 unReadMails;
+ time_t m_nextMailDelivereTime;
+
+ typedef std::unordered_map ItemMap;
+
+ ItemMap mMitems; //template defined in objectmgr.cpp
+
+ Item* GetMItem(ObjectGuid::LowType itemLowGuid)
+ {
+ ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
+ return itr != mMitems.end() ? itr->second : nullptr;
+ }
+
+ void AddMItem(Item* it)
+ {
+ ASSERT(it);
+ //ASSERT deleted, because items can be added before loading
+ mMitems[it->GetGUID().GetCounter()] = it;
+ }
+
+ bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
+ {
+ return !!mMitems.erase(itemLowGuid);
+ }
+
+ void PetSpellInitialize();
+ void CharmSpellInitialize();
+ void PossessSpellInitialize();
+ void VehicleSpellInitialize();
+ void SendRemoveControlBar();
+ [[nodiscard]] bool HasSpell(uint32 spell) const override;
+ [[nodiscard]] bool HasActiveSpell(uint32 spell) const; // show in spellbook
+ TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
+ [[nodiscard]] bool IsSpellFitByClassAndRace(uint32 spell_id) const;
+ bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
+
+ void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
+ void SendInitialSpells();
+ void SendLearnPacket(uint32 spellId, bool learn);
+ bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary = false, bool learnFromSkill = false);
+ bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill = false);
+ void learnSpell(uint32 spellId, bool temporary = false, bool learnFromSkill = false);
+ void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary);
+ void resetSpells();
+ void LearnCustomSpells();
+ void LearnDefaultSkills();
+ void LearnDefaultSkill(uint32 skillId, uint16 rank);
+ void learnQuestRewardedSpells();
+ void learnQuestRewardedSpells(Quest const* quest);
+ void learnSpellHighRank(uint32 spellid);
+ void SetReputation(uint32 factionentry, float value);
+ [[nodiscard]] uint32 GetReputation(uint32 factionentry) const;
+ std::string const& GetGuildName();
+ [[nodiscard]] uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
+ void SetFreeTalentPoints(uint32 points);
+ bool resetTalents(bool noResetCost = false);
+ [[nodiscard]] uint32 resetTalentsCost() const;
+ void InitTalentForLevel();
+ void BuildPlayerTalentsInfoData(WorldPacket* data);
+ void BuildPetTalentsInfoData(WorldPacket* data);
+ void SendTalentsInfoData(bool pet);
+ void LearnTalent(uint32 talentId, uint32 talentRank, bool command = false);
+ void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
+
+ bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank);
+ void _removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask);
+ void _removeTalent(uint32 spellId, uint8 specMask);
+ void _removeTalentAurasAndSpells(uint32 spellId);
+ void _addTalentAurasAndSpells(uint32 spellId);
+ [[nodiscard]] bool HasTalent(uint32 spell_id, uint8 spec) const;
+
+ [[nodiscard]] uint32 CalculateTalentsPoints() const;
+
+ // Dual Spec
+ void UpdateSpecCount(uint8 count);
+ [[nodiscard]] uint8 GetActiveSpec() const { return m_activeSpec; }
+ [[nodiscard]] uint8 GetActiveSpecMask() const { return (1 << m_activeSpec); }
+ void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
+ [[nodiscard]] uint8 GetSpecsCount() const { return m_specsCount; }
+ void SetSpecsCount(uint8 count) { m_specsCount = count; }
+ void ActivateSpec(uint8 spec);
+ void LoadActions(PreparedQueryResult result);
+ void GetTalentTreePoints(uint8 (&specPoints)[3]) const;
+ [[nodiscard]] uint8 GetMostPointsTalentTree() const;
+ bool HasTankSpec();
+ bool HasMeleeSpec();
+ bool HasCasterSpec();
+ bool HasHealSpec();
+ uint32 GetSpec(int8 spec = -1);
+
+ void InitGlyphsForLevel();
+ void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
+ [[nodiscard]] uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
+ void SetGlyph(uint8 slot, uint32 glyph, bool save)
+ {
+ m_Glyphs[m_activeSpec][slot] = glyph;
+ SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
+
+ if (save)
+ SetNeedToSaveGlyphs(true);
+ }
+ [[nodiscard]] uint32 GetGlyph(uint8 slot) const { return m_Glyphs[m_activeSpec][slot]; }
+
+ [[nodiscard]] uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
+ void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
+ void InitPrimaryProfessions();
+
+ [[nodiscard]] PlayerSpellMap const& GetSpellMap() const { return m_spells; }
+ PlayerSpellMap& GetSpellMap() { return m_spells; }
+
+ [[nodiscard]] SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
+ SpellCooldowns& GetSpellCooldownMap() { return m_spellCooldowns; }
+
+ void AddSpellMod(SpellModifier* mod, bool apply);
+ bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
+ bool HasSpellMod(SpellModifier* mod, Spell* spell);
+ template
+ void ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr, bool temporaryPet = false);
+ void RemoveSpellMods(Spell* spell);
+ void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
+ void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
+ void DropModCharge(SpellModifier* mod, Spell* spell);
+ void SetSpellModTakingSpell(Spell* spell, bool apply);
+
+ [[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
+ [[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override;
+ [[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const;
+ void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
+ void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
+ void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);
+ void ModifySpellCooldown(uint32 spellId, int32 cooldown);
+ void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = nullptr, bool setCooldown = true);
+ void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
+ void RemoveSpellCooldown(uint32 spell_id, bool update = false);
+ void SendClearCooldown(uint32 spell_id, Unit* target);
+
+ GlobalCooldownMgr& GetGlobalCooldownMgr() { return m_GlobalCooldownMgr; }
+
+ void RemoveCategoryCooldown(uint32 cat);
+ void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
+ void RemoveAllSpellCooldown();
+ void _LoadSpellCooldowns(PreparedQueryResult result);
+ void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout);
+ uint32 GetLastPotionId() { return m_lastPotionId; }
+ void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
+ void UpdatePotionCooldown(Spell* spell = nullptr);
+
+ void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
+ {
+ m_resurrectGUID = guid;
+ m_resurrectMap = mapId;
+ m_resurrectX = X;
+ m_resurrectY = Y;
+ m_resurrectZ = Z;
+ m_resurrectHealth = health;
+ m_resurrectMana = mana;
+ }
+ void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
+ [[nodiscard]] bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID && m_resurrectGUID == guid; }
+ [[nodiscard]] bool isResurrectRequested() const { return m_resurrectGUID; }
+ void ResurectUsingRequestData();
+
+ [[nodiscard]] uint8 getCinematic() const
+ {
+ return m_cinematic;
+ }
+ void setCinematic(uint8 cine)
+ {
+ m_cinematic = cine;
+ }
+
+ ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
+ void removeActionButton(uint8 button);
+ ActionButton const* GetActionButton(uint8 button);
+ void SendInitialActionButtons() const { SendActionButtons(1); }
+ void SendActionButtons(uint32 state) const;
+ bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
+
+ PvPInfo pvpInfo;
+ void UpdatePvPState();
+ void UpdateFFAPvPState(bool reset = true);
+ void SetPvP(bool state)
+ {
+ Unit::SetPvP(state);
+ if (!m_Controlled.empty())
+ for (auto itr : m_Controlled)
+ itr->SetPvP(state);
+ }
+ void UpdatePvP(bool state, bool _override = false);
+ void UpdateZone(uint32 newZone, uint32 newArea);
+ void UpdateArea(uint32 newArea);
+ void SetNeedZoneUpdate(bool needUpdate) { m_needZoneUpdate = needUpdate; }
+
+ void UpdateZoneDependentAuras(uint32 zone_id); // zones
+ void UpdateAreaDependentAuras(uint32 area_id); // subzones
+
+ void UpdateAfkReport(time_t currTime);
+ void UpdatePvPFlag(time_t currTime);
+ void UpdateFFAPvPFlag(time_t currTime);
+ void UpdateContestedPvP(uint32 currTime);
+ void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
+ void ResetContestedPvP()
+ {
+ ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
+ RemovePlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
+ m_contestedPvPTimer = 0;
+ }
+
+ /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
+ std::unique_ptr duel;
+ void UpdateDuelFlag(time_t currTime);
+ void CheckDuelDistance(time_t currTime);
+ void DuelComplete(DuelCompleteType type);
+ void SendDuelCountdown(uint32 counter);
+
+ bool IsGroupVisibleFor(Player const* p) const;
+ bool IsInSameGroupWith(Player const* p) const;
+ bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup()); }
+ void UninviteFromGroup();
+ static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
+ void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
+ void SendUpdateToOutOfRangeGroupMembers();
+
+ void SetInGuild(uint32 GuildId)
+ {
+ SetUInt32Value(PLAYER_GUILDID, GuildId);
+ // xinef: update global storage
+ sCharacterCache->UpdateCharacterGuildId(GetGUID(), GetGuildId());
+ }
+ void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
+ [[nodiscard]] uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
+ void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
+ [[nodiscard]] uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
+ [[nodiscard]] Guild* GetGuild() const;
+ uint32 GetGuildIdInvited() { return m_GuildIdInvited; }
+ static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
+
+ // Arena Team
+ void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
+ {
+ SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
+ SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
+ }
+ void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
+ [[nodiscard]] uint32 GetArenaPersonalRating(uint8 slot) const;
+ static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
+ static void LeaveAllArenaTeams(ObjectGuid guid);
+ [[nodiscard]] uint32 GetArenaTeamId(uint8 slot) const;
+ void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
+ uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
+
+ [[nodiscard]] Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
+ [[nodiscard]] Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
+ [[nodiscard]] Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
+ [[nodiscard]] Difficulty GetStoredRaidDifficulty() const { return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map
+ void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
+ void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
+ void StoreRaidMapDifficulty() { m_raidMapDifficulty = GetMap()->GetDifficulty(); }
+
+ bool UpdateSkill(uint32 skill_id, uint32 step);
+ bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
+
+ bool UpdateCraftSkill(uint32 spellid);
+ bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
+ bool UpdateFishingSkill();
+
+ [[nodiscard]] uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
+ [[nodiscard]] uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
+
+ uint32 GetSpellByProto(ItemTemplate* proto);
+
+ float GetHealthBonusFromStamina();
+ float GetManaBonusFromIntellect();
+
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
+ void ApplySpellPenetrationBonus(int32 amount, bool apply);
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
+ void ApplyFeralAPBonus(int32 amount, bool apply);
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
+ void UpdateShieldBlockValue();
+ void ApplySpellPowerBonus(int32 amount, bool apply);
+ void UpdateSpellDamageAndHealingBonus();
+ void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
+ void UpdateRating(CombatRating cr);
+ void UpdateAllRatings();
+
+ void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage, uint8 damageIndex) override;
+
+ void UpdateDefenseBonusesMod();
+ inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
+ float GetMeleeCritFromAgility();
+ void GetDodgeFromAgility(float& diminishing, float& nondiminishing);
+ [[nodiscard]] float GetMissPercentageFromDefence() const;
+ float GetSpellCritFromIntellect();
+ float OCTRegenHPPerSpirit();
+ float OCTRegenMPPerSpirit();
+ [[nodiscard]] float GetRatingMultiplier(CombatRating cr) const;
+ [[nodiscard]] float GetRatingBonusValue(CombatRating cr) const;
+ uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
+ [[nodiscard]] int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
+
+ [[nodiscard]] float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
+ void UpdateBlockPercentage();
+ void UpdateCritPercentage(WeaponAttackType attType);
+ void UpdateAllCritPercentages();
+ void UpdateParryPercentage();
+ void UpdateDodgePercentage();
+ void UpdateMeleeHitChances();
+ void UpdateRangedHitChances();
+ void UpdateSpellHitChances();
+
+ void UpdateAllSpellCritChances();
+ void UpdateSpellCritChance(uint32 school);
+ void UpdateArmorPenetration(int32 amount);
+ void UpdateExpertise(WeaponAttackType attType);
+ void ApplyManaRegenBonus(int32 amount, bool apply);
+ void ApplyHealthRegenBonus(int32 amount, bool apply);
+ void UpdateManaRegen();
+ void UpdateRuneRegen(RuneType rune);
+
+ [[nodiscard]] ObjectGuid GetLootGUID() const { return m_lootGuid; }
+ void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
+
+ void RemovedInsignia(Player* looterPlr);
+
+ [[nodiscard]] WorldSession* GetSession() const { return m_session; }
+ void SetSession(WorldSession* sess) { m_session = sess; }
+
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
+ void DestroyForPlayer(Player* target, bool onDeath = false) const override;
+ void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate = 1.0f);
+
+ // notifiers
+ void SendAttackSwingCantAttack();
+ void SendAttackSwingCancelAttack();
+ void SendAttackSwingDeadTarget();
+ void SendAttackSwingNotInRange();
+ void SendAttackSwingBadFacingAttack();
+ void SendAutoRepeatCancel(Unit* target);
+ void SendExplorationExperience(uint32 Area, uint32 Experience);
+
+ void SendDungeonDifficulty(bool IsInGroup);
+ void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
+ static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid);
+ void SendResetInstanceSuccess(uint32 MapId);
+ void SendResetInstanceFailed(uint32 reason, uint32 MapId);
+ void SendResetFailedNotify(uint32 mapid);
+
+ bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
+ bool UpdatePosition(const Position& pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
+
+ void ProcessTerrainStatusUpdate() override;
+
+ void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
+ void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
+ void SendMessageToSetInRange_OwnTeam(WorldPacket const* data, float dist, bool self) const; // pussywizard! param includeMargin not needed here
+ void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override { SendMessageToSetInRange(data, GetVisibilityRange(), skipped_rcvr != this, true, skipped_rcvr); } // pussywizard!
+
+ void SendTeleportAckPacket();
+
+ [[nodiscard]] Corpse* GetCorpse() const;
+ void SpawnCorpseBones(bool triggerSave = true);
+ Corpse* CreateCorpse();
+ void RemoveCorpse();
+ void KillPlayer();
+ static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans);
+ [[nodiscard]] bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
+ [[nodiscard]] WorldLocation GetCorpseLocation() const { return _corpseLocation; }
+ uint32 GetResurrectionSpellId();
+ void ResurrectPlayer(float restore_percent, bool applySickness = false);
+ void BuildPlayerRepop();
+ void RepopAtGraveyard();
+
+ void SendDurabilityLoss();
+ void DurabilityLossAll(double percent, bool inventory);
+ void DurabilityLoss(Item* item, double percent);
+ void DurabilityPointsLossAll(int32 points, bool inventory);
+ void DurabilityPointsLoss(Item* item, int32 points);
+ void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
+ uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
+ uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
+
+ void UpdateMirrorTimers();
+ void StopMirrorTimers()
+ {
+ StopMirrorTimer(FATIGUE_TIMER);
+ StopMirrorTimer(BREATH_TIMER);
+ StopMirrorTimer(FIRE_TIMER);
+ }
+ bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
+
+ void SetMovement(PlayerMovementType pType);
+
+ bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
+
+ void JoinedChannel(Channel* c);
+ void LeftChannel(Channel* c);
+ void CleanupChannels();
+ void ClearChannelWatch();
+ void UpdateLocalChannels(uint32 newZone);
+
+ void UpdateDefense();
+ void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* item = nullptr);
+ void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item = nullptr);
+
+ void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
+ [[nodiscard]] uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
+ [[nodiscard]] uint16 GetPureMaxSkillValue(uint32 skill) const; // max
+ [[nodiscard]] uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
+ [[nodiscard]] uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
+ [[nodiscard]] uint16 GetPureSkillValue(uint32 skill) const; // skill value
+ [[nodiscard]] int16 GetSkillPermBonusValue(uint32 skill) const;
+ [[nodiscard]] int16 GetSkillTempBonusValue(uint32 skill) const;
+ [[nodiscard]] uint16 GetSkillStep(uint16 skill) const; // 0...6
+ [[nodiscard]] bool HasSkill(uint32 skill) const;
+ void learnSkillRewardedSpells(uint32 id, uint32 value);
+
+ WorldLocation& GetTeleportDest() { return teleportStore_dest; }
+ [[nodiscard]] bool IsBeingTeleported() const { return mSemaphoreTeleport_Near != 0 || mSemaphoreTeleport_Far != 0; }
+ [[nodiscard]] bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near != 0; }
+ [[nodiscard]] bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far != 0; }
+ void SetSemaphoreTeleportNear(time_t tm) { mSemaphoreTeleport_Near = tm; }
+ void SetSemaphoreTeleportFar(time_t tm) { mSemaphoreTeleport_Far = tm; }
+ [[nodiscard]] time_t GetSemaphoreTeleportNear() const { return mSemaphoreTeleport_Near; }
+ [[nodiscard]] time_t GetSemaphoreTeleportFar() const { return mSemaphoreTeleport_Far; }
+ void ProcessDelayedOperations();
+ [[nodiscard]] uint32 GetDelayedOperations() const { return m_DelayedOperations; }
+ void ScheduleDelayedOperation(uint32 operation)
+ {
+ if (operation < DELAYED_END)
+ m_DelayedOperations |= operation;
+ }
+
+ void CheckAreaExploreAndOutdoor();
+
+ static TeamId TeamIdForRace(uint8 race);
+ [[nodiscard]] TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
+ void SetFactionForRace(uint8 race);
+ void setTeamId(TeamId teamid) { m_team = teamid; };
+
+ void InitDisplayIds();
+
+ bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
+ bool IsAtLootRewardDistance(WorldObject const* pRewardSource) const;
+ bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
+ void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
+ void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
+ bool isHonorOrXPTarget(Unit* victim) const;
+
+ bool GetsRecruitAFriendBonus(bool forXP);
+ uint8 GetGrantableLevels() { return m_grantableLevels; }
+ void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
+
+ ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
+ [[nodiscard]] ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
+ [[nodiscard]] ReputationRank GetReputationRank(uint32 faction_id) const;
+ void RewardReputation(Unit* victim, float rate);
+ void RewardReputation(Quest const* quest);
+
+ float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus = false);
+
+ void UpdateSkillsForLevel();
+ void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
+ void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
+
+ /**
+ * A talent point boost.
+ * Usage:
+ * 1). Hot update situation (occurred when character is online, like PlayerScript:OnAchiComplete):
+ * Right after calling this function, character can reward talent points by calling function player->InitTalentForLevel().
+ *
+ * 2). Data initing situation (like PlayerScript:OnLoadFromDB)
+ */
+ void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints);
+
+ /*********************************************************/
+ /*** PVP SYSTEM ***/
+ /*********************************************************/
+ void UpdateHonorFields();
+ bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool awardXP = true);
+ [[nodiscard]] uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
+ [[nodiscard]] uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
+ void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans = CharacterDatabaseTransaction(nullptr)); //! If trans is specified, honor save query will be added to trans
+ void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans = CharacterDatabaseTransaction(nullptr)); //! If trans is specified, arena point save query will be added to trans
+ [[nodiscard]] uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
+ void SetHonorPoints(uint32 value);
+ void SetArenaPoints(uint32 value);
+
+ // duel health and mana reset methods
+ void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); }
+ void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); }
+ void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); }
+ void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); }
+
+ //End of PvP System
+
+ [[nodiscard]] inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
+
+ void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
+ [[nodiscard]] uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
+ static DrunkenState GetDrunkenstateByValue(uint8 value);
+
+ [[nodiscard]] uint32 GetDeathTimer() const { return m_deathTimer; }
+ [[nodiscard]] uint32 GetCorpseReclaimDelay(bool pvp) const;
+ void UpdateCorpseReclaimDelay();
+ int32 CalculateCorpseReclaimDelay(bool load = false);
+ void SendCorpseReclaimDelay(uint32 delay);
+
+ [[nodiscard]] uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
+ [[nodiscard]] bool CanParry() const { return m_canParry; }
+ void SetCanParry(bool value);
+ [[nodiscard]] bool CanBlock() const { return m_canBlock; }
+ void SetCanBlock(bool value);
+ [[nodiscard]] bool CanTitanGrip() const { return m_canTitanGrip; }
+ void SetCanTitanGrip(bool value);
+ [[nodiscard]] bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
+
+ void SetRegularAttackTime();
+ void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
+ void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
+ [[nodiscard]] float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
+ [[nodiscard]] float GetTotalBaseModValue(BaseModGroup modGroup) const;
+ [[nodiscard]] float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
+ void _ApplyAllStatBonuses();
+ void _RemoveAllStatBonuses();
+
+ void ResetAllPowers();
+
+ SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType = BASE_ATTACK, uint8 damageIndex = 0) const override;
+
+ void _ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
+ void _ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
+ void _ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
+
+ void _ApplyItemMods(Item* item, uint8 slot, bool apply);
+ void _RemoveAllItemMods();
+ void _ApplyAllItemMods();
+ void _ApplyAllLevelScaleItemMods(bool apply);
+ void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
+ void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
+ void _ApplyAmmoBonuses();
+ bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
+ void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
+ void CorrectMetaGemEnchants(uint8 slot, bool apply);
+ void InitDataForForm(bool reapplyMods = false);
+
+ void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
+ void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
+ void UpdateEquipSpellsAtFormChange();
+ void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
+ void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
+ void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
+
+ void SendEquipmentSetList();
+ void SetEquipmentSet(uint32 index, EquipmentSet eqset);
+ void DeleteEquipmentSet(uint64 setGuid);
+
+ void SendInitWorldStates(uint32 zone, uint32 area);
+ void SendUpdateWorldState(uint32 variable, uint32 value) const;
+ void SendDirectMessage(WorldPacket const* data) const;
+ void SendBGWeekendWorldStates();
+ void SendBattlefieldWorldStates();
+
+ void GetAurasForTarget(Unit* target);
+
+ PlayerMenu* PlayerTalkClass;
+ std::vector ItemSetEff;
+
+ void SendLoot(ObjectGuid guid, LootType loot_type);
+ void SendLootError(ObjectGuid guid, LootError error);
+ void SendLootRelease(ObjectGuid guid);
+ void SendNotifyLootItemRemoved(uint8 lootSlot);
+ void SendNotifyLootMoneyRemoved();
+
+ /*********************************************************/
+ /*** BATTLEGROUND SYSTEM ***/
+ /*********************************************************/
+
+ [[nodiscard]] bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
+ [[nodiscard]] bool InArena() const;
+ [[nodiscard]] uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
+ [[nodiscard]] BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
+ [[nodiscard]] uint32 GetCurrentBattlegroundQueueSlot() const { return m_bgData.bgQueueSlot; }
+ [[nodiscard]] bool IsInvitedForBattlegroundInstance() const { return m_bgData.isInvited; }
+ [[nodiscard]] bool IsCurrentBattlegroundRandom() const { return m_bgData.bgIsRandom; }
+ BGData& GetBGData() { return m_bgData; }
+ void SetBGData(BGData& bgdata) { m_bgData = bgdata; }
+ [[nodiscard]] Battleground* GetBattleground(bool create = false) const;
+
+ [[nodiscard]] bool InBattlegroundQueue(bool ignoreArena = false) const;
+ [[nodiscard]] bool IsDeserter() const { return HasAura(26013); }
+
+ [[nodiscard]] BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
+ [[nodiscard]] uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
+ [[nodiscard]] bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
+ [[nodiscard]] bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
+
+ void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId);
+ uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
+ bool HasFreeBattlegroundQueueId() const;
+ void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
+ void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
+ bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
+
+ [[nodiscard]] TeamId GetBgTeamId() const { return m_bgData.bgTeamId != TEAM_NEUTRAL ? m_bgData.bgTeamId : GetTeamId(); }
+
+ void LeaveBattleground(Battleground* bg = nullptr);
+ [[nodiscard]] bool CanJoinToBattleground() const;
+ bool CanReportAfkDueToLimit();
+ void ReportedAfkBy(Player* reporter);
+ void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
+
+ [[nodiscard]] bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
+ bool CanUseBattlegroundObject(GameObject* gameobject) const;
+ [[nodiscard]] bool isTotalImmune() const;
+ [[nodiscard]] bool CanCaptureTowerPoint() const;
+
+ bool GetRandomWinner() { return m_IsBGRandomWinner; }
+ void SetRandomWinner(bool isWinner);
+
+ /*********************************************************/
+ /*** OUTDOOR PVP SYSTEM ***/
+ /*********************************************************/
+
+ [[nodiscard]] OutdoorPvP* GetOutdoorPvP() const;
+ // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
+ bool IsOutdoorPvPActive();
+
+ /*********************************************************/
+ /*** ENVIROMENTAL SYSTEM ***/
+ /*********************************************************/
+
+ bool IsImmuneToEnvironmentalDamage();
+ uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
+
+ /*********************************************************/
+ /*** FLOOD FILTER SYSTEM ***/
+ /*********************************************************/
+
+ struct ChatFloodThrottle
+ {
+ enum Index
+ {
+ REGULAR = 0,
+ ADDON = 1,
+ MAX
+ };
+
+ time_t Time = 0;
+ uint32 Count = 0;
+ };
+
+ void UpdateSpeakTime(ChatFloodThrottle::Index index);
+ [[nodiscard]] bool CanSpeak() const;
+
+ /*********************************************************/
+ /*** VARIOUS SYSTEMS ***/
+ /*********************************************************/
+ void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
+ SafeUnitPointer m_mover;
+ WorldObject* m_seer;
+ std::set m_isInSharedVisionOf;
+ void SetFallInformation(uint32 time, float z)
+ {
+ m_lastFallTime = time;
+ m_lastFallZ = z;
+ }
+ void HandleFall(MovementInfo const& movementInfo);
+
+ [[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell) const;
+
+ void SetClientControl(Unit* target, bool allowMove, bool packetOnly = false);
+
+ void SetMover(Unit* target);
+
+ void SetSeer(WorldObject* target) { m_seer = target; }
+ void SetViewpoint(WorldObject* target, bool apply);
+ [[nodiscard]] WorldObject* GetViewpoint() const;
+ void StopCastingCharm(Aura* except = nullptr);
+ void StopCastingBindSight(Aura* except = nullptr);
+
+ [[nodiscard]] uint32 GetSaveTimer() const { return m_nextSave; }
+ void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
+
+ // Recall position
+ uint32 m_recallMap;
+ float m_recallX;
+ float m_recallY;
+ float m_recallZ;
+ float m_recallO;
+ void SaveRecallPosition();
+
+ void SetHomebind(WorldLocation const& loc, uint32 areaId);
+
+ // Homebind coordinates
+ uint32 m_homebindMapId;
+ uint16 m_homebindAreaId;
+ float m_homebindX;
+ float m_homebindY;
+ float m_homebindZ;
+ float m_homebindO;
+
+ [[nodiscard]] WorldLocation GetStartPosition() const;
+
+ [[nodiscard]] WorldLocation const& GetEntryPoint() const { return m_entryPointData.joinPos; }
+ void SetEntryPoint();
+
+ // currently visible objects at player client
+ GuidUnorderedSet m_clientGUIDs;
+ std::vector m_newVisible; // pussywizard
+
+ [[nodiscard]] bool HaveAtClient(WorldObject const* u) const;
+ [[nodiscard]] bool HaveAtClient(ObjectGuid guid) const;
+
+ [[nodiscard]] bool IsNeverVisible() const override;
+
+ bool IsVisibleGloballyFor(Player const* player) const;
+
+ void GetInitialVisiblePackets(Unit* target);
+ void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
+ void UpdateVisibilityForPlayer(bool mapChange = false);
+ void UpdateVisibilityOf(WorldObject* target);
+ void UpdateTriggerVisibility();
+
+ template
+ void UpdateVisibilityOf(T* target, UpdateData& data, std::vector& visibleNow);
+
+ uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
+
+ [[nodiscard]] bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
+ void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
+ void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
+
+ bool isUsingLfg();
+ bool inRandomLfgDungeon();
+
+ typedef std::set DFQuestsDoneList;
+ DFQuestsDoneList m_DFQuests;
+
+ // Temporarily removed pet cache
+ [[nodiscard]] uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
+ void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
+ void UnsummonPetTemporaryIfAny();
+ void ResummonPetTemporaryUnSummonedIfAny();
+ [[nodiscard]] bool IsPetNeedBeTemporaryUnsummoned() const { return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
+ bool CanResummonPet(uint32 spellid);
+
+ void SendCinematicStart(uint32 CinematicSequenceId) const;
+ void SendMovieStart(uint32 MovieId);
+
+ uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
+
+ [[nodiscard]] uint16 GetMaxSkillValueForLevel() const;
+ bool IsFFAPvP();
+ bool IsPvP();
+
+ /*********************************************************/
+ /*** INSTANCE SYSTEM ***/
+ /*********************************************************/
+
+ void UpdateHomebindTime(uint32 time);
+
+ uint32 m_HomebindTimer;
+ bool m_InstanceValid;
+ void BindToInstance();
+ void SetPendingBind(uint32 instanceId, uint32 bindTimer) { _pendingBindId = instanceId; _pendingBindTimer = bindTimer; }
+ [[nodiscard]] bool HasPendingBind() const { return _pendingBindId > 0; }
+ [[nodiscard]] uint32 GetPendingBind() const { return _pendingBindId; }
+ void SendRaidInfo();
+ void SendSavedInstances();
+ void PrettyPrintRequirementsQuestList(const std::vector& missingQuests) const;
+ void PrettyPrintRequirementsAchievementsList(const std::vector& missingAchievements) const;
+ void PrettyPrintRequirementsItemsList(const std::vector& missingItems) const;
+ bool Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map, bool report = false);
+ bool CheckInstanceLoginValid();
+ [[nodiscard]] bool CheckInstanceCount(uint32 instanceId) const;
+
+ void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
+ {
+ if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
+ _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
+ }
+
+ // last used pet number (for BG's)
+ [[nodiscard]] uint32 GetLastPetNumber() const { return m_lastpetnumber; }
+ void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
+ [[nodiscard]] uint32 GetLastPetSpell() const { return m_oldpetspell; }
+ void SetLastPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
+
+ /*********************************************************/
+ /*** GROUP SYSTEM ***/
+ /*********************************************************/
+
+ Group* GetGroupInvite() { return m_groupInvite; }
+ void SetGroupInvite(Group* group) { m_groupInvite = group; }
+ Group* GetGroup() { return m_group.getTarget(); }
+ [[nodiscard]] const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
+ GroupReference& GetGroupRef() { return m_group; }
+ void SetGroup(Group* group, int8 subgroup = -1);
+ [[nodiscard]] uint8 GetSubGroup() const { return m_group.getSubGroup(); }
+ [[nodiscard]] uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
+ void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
+ [[nodiscard]] uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
+ void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
+ Player* GetNextRandomRaidMember(float radius);
+ [[nodiscard]] PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID = ObjectGuid::Empty) const;
+
+ // Battleground Group System
+ void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
+ void RemoveFromBattlegroundOrBattlefieldRaid();
+ Group* GetOriginalGroup() { return m_originalGroup.getTarget(); }
+ GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
+ [[nodiscard]] uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
+ void SetOriginalGroup(Group* group, int8 subgroup = -1);
+
+ void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
+ [[nodiscard]] bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
+
+ MapReference& GetMapRef() { return m_mapRef; }
+
+ // Set map to player and add reference
+ void SetMap(Map* map) override;
+ void ResetMap() override;
+
+ bool CanTeleport() { return m_canTeleport; }
+ void SetCanTeleport(bool value) { m_canTeleport = value; }
+ bool CanKnockback() { return m_canKnockback; }
+ void SetCanKnockback(bool value) { m_canKnockback = value; }
+
+ bool isAllowedToLoot(Creature const* creature);
+
+ [[nodiscard]] DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
+ [[nodiscard]] uint8 GetRunesState() const { return m_runes->runeState; }
+ [[nodiscard]] RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
+ [[nodiscard]] RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
+ [[nodiscard]] uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
+ [[nodiscard]] uint32 GetGracePeriod(uint8 index) const { return m_runes->runes[index].GracePeriod; }
+ uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace);
+ [[nodiscard]] bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
+ RuneType GetLastUsedRune() { return m_runes->lastUsedRune; }
+ void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
+ void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
+ void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
+ void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
+ void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
+ void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
+ void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
+ void RemoveRunesByAuraEffect(AuraEffect const* aura);
+ void RestoreBaseRune(uint8 index);
+ void ConvertRune(uint8 index, RuneType newType);
+ void ResyncRunes(uint8 count);
+ void AddRunePower(uint8 index);
+ void InitRunes();
+
+ void SendRespondInspectAchievements(Player* player) const;
+ [[nodiscard]] bool HasAchieved(uint32 achievementId) const;
+ void ResetAchievements();
+ void CheckAllAchievementCriteria();
+ void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete = false);
+ void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
+ void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
+ void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
+ void CompletedAchievement(AchievementEntry const* entry);
+ [[nodiscard]] AchievementMgr* GetAchievementMgr() const { return m_achievementMgr; }
+
+ [[nodiscard]] bool HasTitle(uint32 bitIndex) const;
+ bool HasTitle(CharTitlesEntry const* title) const { return HasTitle(title->bit_index); }
+ void SetTitle(CharTitlesEntry const* title, bool lost = false);
+ void SetCurrentTitle(CharTitlesEntry const* title, bool clear = false) { SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };
+
+ //bool isActiveObject() const { return true; }
+ bool CanSeeSpellClickOn(Creature const* creature) const;
+ [[nodiscard]] bool CanSeeVendor(Creature const* creature) const;
+
+ [[nodiscard]] uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
+ void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
+ Spell* m_spellModTakingSpell;
+
+ float GetAverageItemLevel();
+ float GetAverageItemLevelForDF();
+ bool isDebugAreaTriggers;
+
+ void ClearWhisperWhiteList() { WhisperList.clear(); }
+ void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
+ bool IsInWhisperWhiteList(ObjectGuid guid);
+ void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
+
+ bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true) override;
+ bool SetCanFly(bool apply, bool packetOnly = false) override;
+ bool SetWaterWalking(bool apply, bool packetOnly = false) override;
+ bool SetFeatherFall(bool apply, bool packetOnly = false) override;
+ bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true) override;
+
+ [[nodiscard]] bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
+ [[nodiscard]] bool CanEnterWater() const override { return true; }
+
+ // OURS
+ // saving
+ void AdditionalSavingAddMask(uint8 mask) { m_additionalSaveTimer = 2000; m_additionalSaveMask |= mask; }
+ // arena spectator
+ [[nodiscard]] bool IsSpectator() const { return m_ExtraFlags & PLAYER_EXTRA_SPECTATOR_ON; }
+ void SetIsSpectator(bool on);
+ [[nodiscard]] bool NeedSendSpectatorData() const;
+ void SetPendingSpectatorForBG(uint32 bgInstanceId) { m_pendingSpectatorForBG = bgInstanceId; }
+ [[nodiscard]] bool HasPendingSpectatorForBG(uint32 bgInstanceId) const { return m_pendingSpectatorForBG == bgInstanceId; }
+ void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId) { m_pendingSpectatorInviteInstanceId = bgInstanceId; }
+ [[nodiscard]] uint32 GetPendingSpectatorInviteInstanceId() const { return m_pendingSpectatorInviteInstanceId; }
+ bool HasReceivedSpectatorResetFor(ObjectGuid guid) { return m_receivedSpectatorResetFor.find(guid) != m_receivedSpectatorResetFor.end(); }
+ void ClearReceivedSpectatorResetFor() { m_receivedSpectatorResetFor.clear(); }
+ void AddReceivedSpectatorResetFor(ObjectGuid guid) { m_receivedSpectatorResetFor.insert(guid); }
+ void RemoveReceivedSpectatorResetFor(ObjectGuid guid) { m_receivedSpectatorResetFor.erase(guid); }
+ uint32 m_pendingSpectatorForBG;
+ uint32 m_pendingSpectatorInviteInstanceId;
+ GuidSet m_receivedSpectatorResetFor;
+
+ // Dancing Rune weapon
+ void setRuneWeaponGUID(ObjectGuid guid) { m_drwGUID = guid; };
+ ObjectGuid getRuneWeaponGUID() { return m_drwGUID; };
+ ObjectGuid m_drwGUID;
+
+ [[nodiscard]] bool CanSeeDKPet() const { return m_ExtraFlags & PLAYER_EXTRA_SHOW_DK_PET; }
+ void SetShowDKPet(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_SHOW_DK_PET; else m_ExtraFlags &= ~PLAYER_EXTRA_SHOW_DK_PET; };
+ void PrepareCharmAISpells();
+ uint32 m_charmUpdateTimer;
+
+ bool NeedToSaveGlyphs() { return m_NeedToSaveGlyphs; }
+ void SetNeedToSaveGlyphs(bool val) { m_NeedToSaveGlyphs = val; }
+
+ uint32 GetMountBlockId() { return m_MountBlockId; }
+ void SetMountBlockId(uint32 mount) { m_MountBlockId = mount; }
+
+ [[nodiscard]] float GetRealParry() const { return m_realParry; }
+ [[nodiscard]] float GetRealDodge() const { return m_realDodge; }
+ // mt maps
+ [[nodiscard]] const PlayerTalentMap& GetTalentMap() const { return m_talents; }
+ [[nodiscard]] uint32 GetNextSave() const { return m_nextSave; }
+ [[nodiscard]] SpellModList const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
+
+ void SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec);
+ void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec);
+
+ static std::unordered_map bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
+
+ void SetFarSightDistance(float radius);
+ void ResetFarSightDistance();
+ [[nodiscard]] Optional GetFarSightDistance() const;
+
+ float GetSightRange(WorldObject const* target = nullptr) const override;
+
+ std::string GetPlayerName();
+
+ // Settings
+ [[nodiscard]] PlayerSetting GetPlayerSetting(std::string source, uint8 index);
+ void UpdatePlayerSetting(std::string source, uint8 index, uint32 value);
+
+ void SendSystemMessage(std::string_view msg, bool escapeCharacters = false);
+
+ std::string GetDebugInfo() const override;
+
+ /*****************************************************************/
+ /*** NPCBOT SYSTEM ***/
+ /*****************************************************************/
+ void SetBotMgr(BotMgr* mgr) { ASSERT (!_botMgr); _botMgr = mgr; }
+ BotMgr* GetBotMgr() const { return _botMgr; }
+ bool HaveBot() const;
+ uint8 GetNpcBotsCount() const;
+ void RemoveAllBots(uint8 removetype = 0);
+ void UpdatePhaseForBots();
+ /*****************************************************************/
+ /*** END NPCBOT SYSTEM ***/
+ /*****************************************************************/
+
+ protected:
+ // Gamemaster whisper whitelist
+ WhisperListContainer WhisperList;
+
+ // Performance Varibales
+ bool m_NeedToSaveGlyphs;
+ // Mount block bug
+ uint32 m_MountBlockId;
+ // Real stats
+ float m_realDodge;
+ float m_realParry;
+
+ uint32 m_charmAISpells[NUM_CAI_SPELLS];
+
+ uint32 m_AreaID;
+ uint32 m_regenTimerCount;
+ uint32 m_foodEmoteTimerCount;
+ float m_powerFraction[MAX_POWERS];
+ uint32 m_contestedPvPTimer;
+
+ /*********************************************************/
+ /*** BATTLEGROUND SYSTEM ***/
+ /*********************************************************/
+
+ struct BgBattlegroundQueueID_Rec
+ {
+ BattlegroundQueueTypeId bgQueueTypeId;
+ uint32 invitedToInstance;
+ };
+
+ std::array _BgBattlegroundQueueID;
+ BGData m_bgData;
+ bool m_IsBGRandomWinner;
+
+ /*********************************************************/
+ /*** ENTRY POINT ***/
+ /*********************************************************/
+
+ EntryPointData m_entryPointData;
+
+ /*********************************************************/
+ /*** QUEST SYSTEM ***/
+ /*********************************************************/
+
+ //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
+ typedef std::set QuestSet;
+ typedef std::set SeasonalQuestSet;
+ typedef std::unordered_map SeasonalEventQuestMap;
+ QuestSet m_timedquests;
+ QuestSet m_weeklyquests;
+ QuestSet m_monthlyquests;
+ SeasonalEventQuestMap m_seasonalquests;
+
+ ObjectGuid m_divider;
+ uint32 m_ingametime;
+
+ /*********************************************************/
+ /*** LOAD SYSTEM ***/
+ /*********************************************************/
+
+ void _LoadActions(PreparedQueryResult result);
+ void _LoadAuras(PreparedQueryResult result, uint32 timediff);
+ void _LoadGlyphAuras();
+ void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
+ void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
+ static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
+ void _LoadQuestStatus(PreparedQueryResult result);
+ void _LoadQuestStatusRewarded(PreparedQueryResult result);
+ void _LoadDailyQuestStatus(PreparedQueryResult result);
+ void _LoadWeeklyQuestStatus(PreparedQueryResult result);
+ void _LoadMonthlyQuestStatus(PreparedQueryResult result);
+ void _LoadSeasonalQuestStatus(PreparedQueryResult result);
+ void _LoadRandomBGStatus(PreparedQueryResult result);
+ void _LoadGroup();
+ void _LoadSkills(PreparedQueryResult result);
+ void _LoadSpells(PreparedQueryResult result);
+ void _LoadFriendList(PreparedQueryResult result);
+ bool _LoadHomeBind(PreparedQueryResult result);
+ void _LoadDeclinedNames(PreparedQueryResult result);
+ void _LoadArenaTeamInfo();
+ void _LoadEquipmentSets(PreparedQueryResult result);
+ void _LoadEntryPointData(PreparedQueryResult result);
+ void _LoadGlyphs(PreparedQueryResult result);
+ void _LoadTalents(PreparedQueryResult result);
+ void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
+ void _LoadBrewOfTheMonth(PreparedQueryResult result);
+ void _LoadCharacterSettings(PreparedQueryResult result);
+ void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result);
+
+ /*********************************************************/
+ /*** SAVE SYSTEM ***/
+ /*********************************************************/
+
+ void _SaveActions(CharacterDatabaseTransaction trans);
+ void _SaveAuras(CharacterDatabaseTransaction trans, bool logout);
+ void _SaveInventory(CharacterDatabaseTransaction trans);
+ void _SaveMail(CharacterDatabaseTransaction trans);
+ void _SaveQuestStatus(CharacterDatabaseTransaction trans);
+ void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans);
+ void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
+ void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
+ void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
+ void _SaveSkills(CharacterDatabaseTransaction trans);
+ void _SaveSpells(CharacterDatabaseTransaction trans);
+ void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
+ void _SaveEntryPoint(CharacterDatabaseTransaction trans);
+ void _SaveGlyphs(CharacterDatabaseTransaction trans);
+ void _SaveTalents(CharacterDatabaseTransaction trans);
+ void _SaveStats(CharacterDatabaseTransaction trans);
+ void _SaveCharacter(bool create, CharacterDatabaseTransaction trans);
+ void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans);
+ void _SavePlayerSettings(CharacterDatabaseTransaction trans);
+
+ /*********************************************************/
+ /*** ENVIRONMENTAL SYSTEM ***/
+ /*********************************************************/
+ void HandleSobering();
+ void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
+ void StopMirrorTimer(MirrorTimerType Type);
+ void HandleDrowning(uint32 time_diff);
+ int32 getMaxTimer(MirrorTimerType timer);
+
+ /*********************************************************/
+ /*** HONOR SYSTEM ***/
+ /*********************************************************/
+ time_t m_lastHonorUpdateTime;
+
+ void outDebugValues() const;
+ ObjectGuid m_lootGuid;
+
+ TeamId m_team;
+ uint32 m_nextSave; // pussywizard
+ uint16 m_additionalSaveTimer; // pussywizard
+ uint8 m_additionalSaveMask; // pussywizard
+ uint16 m_hostileReferenceCheckTimer; // pussywizard
+ std::array m_chatFloodData;
+ Difficulty m_dungeonDifficulty;
+ Difficulty m_raidDifficulty;
+ Difficulty m_raidMapDifficulty;
+
+ uint32 m_atLoginFlags;
+
+ Item* m_items[PLAYER_SLOTS_COUNT];
+ uint32 m_currentBuybackSlot;
+
+ std::vector
- m_itemUpdateQueue;
+ bool m_itemUpdateQueueBlocked;
+
+ uint32 m_ExtraFlags;
+
+ QuestStatusMap m_QuestStatus;
+ QuestStatusSaveMap m_QuestStatusSave;
+
+ RewardedQuestSet m_RewardedQuests;
+ QuestStatusSaveMap m_RewardedQuestsSave;
+ void SendQuestGiverStatusMultiple();
+
+ SkillStatusMap mSkillStatus;
+
+ uint32 m_GuildIdInvited;
+ uint32 m_ArenaTeamIdInvited;
+
+ PlayerMails m_mail;
+ PlayerSpellMap m_spells;
+ PlayerTalentMap m_talents;
+ uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
+
+ GlobalCooldownMgr m_GlobalCooldownMgr;
+
+ uint8 m_activeSpec;
+ uint8 m_specsCount;
+
+ uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
+
+ ActionButtonList m_actionButtons;
+
+ float m_auraBaseMod[BASEMOD_END][MOD_END];
+ int32 m_baseRatingValue[MAX_COMBAT_RATING];
+ uint32 m_baseSpellPower;
+ uint32 m_baseFeralAP;
+ uint32 m_baseManaRegen;
+ uint32 m_baseHealthRegen;
+ int32 m_spellPenetrationItemMod;
+
+ SpellModList m_spellMods[MAX_SPELLMOD];
+ //uint32 m_pad;
+ // Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
+
+ EnchantDurationList m_enchantDuration;
+ ItemDurationList m_itemDuration;
+ ItemDurationList m_itemSoulboundTradeable;
+ std::mutex m_soulboundTradableLock;
+
+ ObjectGuid m_resurrectGUID;
+ uint32 m_resurrectMap;
+ float m_resurrectX, m_resurrectY, m_resurrectZ;
+ uint32 m_resurrectHealth, m_resurrectMana;
+
+ WorldSession* m_session;
+
+ typedef std::list JoinedChannelsList;
+ JoinedChannelsList m_channels;
+
+ uint8 m_cinematic;
+
+ TradeData* m_trade;
+
+ bool m_DailyQuestChanged;
+ bool m_WeeklyQuestChanged;
+ bool m_MonthlyQuestChanged;
+ bool m_SeasonalQuestChanged;
+ time_t m_lastDailyQuestTime;
+
+ uint32 m_drunkTimer;
+ uint32 m_weaponChangeTimer;
+
+ uint32 m_zoneUpdateId;
+ uint32 m_zoneUpdateTimer;
+ uint32 m_areaUpdateId;
+
+ uint32 m_deathTimer;
+ time_t m_deathExpireTime;
+
+ uint32 m_WeaponProficiency;
+ uint32 m_ArmorProficiency;
+ bool m_canParry;
+ bool m_canBlock;
+ bool m_canTitanGrip;
+ uint8 m_swingErrorMsg;
+ float m_ammoDPS;
+
+ ////////////////////Rest System/////////////////////
+ time_t _restTime;
+ uint32 _innTriggerId;
+ float _restBonus;
+ uint32 _restFlagMask;
+ ////////////////////Rest System/////////////////////
+ uint32 m_resetTalentsCost;
+ time_t m_resetTalentsTime;
+ uint32 m_usedTalentCount;
+ uint32 m_questRewardTalentCount;
+ uint32 m_extraBonusTalentCount;
+
+ // Social
+ PlayerSocial* m_social;
+
+ // Groups
+ GroupReference m_group;
+ GroupReference m_originalGroup;
+ Group* m_groupInvite;
+ uint32 m_groupUpdateMask;
+ uint64 m_auraRaidUpdateMask;
+ bool m_bPassOnGroupLoot;
+
+ // last used pet number (for BG's)
+ uint32 m_lastpetnumber;
+
+ // Player summoning
+ time_t m_summon_expire;
+ uint32 m_summon_mapid;
+ float m_summon_x;
+ float m_summon_y;
+ float m_summon_z;
+ bool m_summon_asSpectator;
+
+ DeclinedName* m_declinedname;
+ Runes* m_runes;
+ EquipmentSets m_EquipmentSets;
+
+ bool CanAlwaysSee(WorldObject const* obj) const override;
+
+ bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
+
+ uint8 m_grantableLevels;
+
+ bool m_needZoneUpdate;
+
+private:
+ /*****************************************************************/
+ /*** NPCBOT SYSTEM ***/
+ /*****************************************************************/
+ BotMgr* _botMgr;
+ /*****************************************************************/
+ /*** END NPCBOT SYSTEM ***/
+ /*****************************************************************/
+
+ // internal common parts for CanStore/StoreItem functions
+ InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
+ InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
+ InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
+ Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
+ Item* _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields);
+
+ CinematicMgr* _cinematicMgr;
+
+ typedef GuidSet RefundableItemsSet;
+ RefundableItemsSet m_refundableItems;
+ void SendRefundInfo(Item* item);
+ void RefundItem(Item* item);
+
+ // know currencies are not removed at any point (0 displayed)
+ void AddKnownCurrency(uint32 itemId);
+
+ void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
+
+ [[nodiscard]] bool MustDelayTeleport() const { return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end
+ void SetMustDelayTeleport(bool setting) { m_bMustDelayTeleport = setting; }
+ [[nodiscard]] bool HasDelayedTeleport() const { return m_bHasDelayedTeleport; }
+ void SetHasDelayedTeleport(bool setting) { m_bHasDelayedTeleport = setting; }
+
+ MapReference m_mapRef;
+
+ void UpdateCharmedAI();
+
+ uint32 m_lastFallTime;
+ float m_lastFallZ;
+
+ int32 m_MirrorTimer[MAX_TIMERS];
+ uint8 m_MirrorTimerFlags;
+ uint8 m_MirrorTimerFlagsLast;
+ bool m_isInWater;
+
+ // Current teleport data
+ WorldLocation teleportStore_dest;
+ uint32 teleportStore_options;
+ time_t mSemaphoreTeleport_Near;
+ time_t mSemaphoreTeleport_Far;
+
+ uint32 m_DelayedOperations;
+ bool m_bMustDelayTeleport;
+ bool m_bHasDelayedTeleport;
+ bool m_canTeleport;
+ bool m_canKnockback;
+
+ std::unique_ptr m_petStable;
+
+ // Temporary removed pet cache
+ uint32 m_temporaryUnsummonedPetNumber;
+ uint32 m_oldpetspell;
+
+ AchievementMgr* m_achievementMgr;
+ ReputationMgr* m_reputationMgr;
+
+ SpellCooldowns m_spellCooldowns;
+
+ uint32 m_ChampioningFaction;
+
+ InstanceTimeMap _instanceResetTimes;
+ uint32 _pendingBindId;
+ uint32 _pendingBindTimer;
+
+ uint32 _activeCheats;
+
+ // duel health and mana reset attributes
+ uint32 healthBeforeDuel;
+ uint32 manaBeforeDuel;
+
+ bool m_isInstantFlightOn;
+
+ uint32 m_flightSpellActivated;
+
+ WorldLocation _corpseLocation;
+
+ Optional _farSightDistance = { };
+
+ bool _wasOutdoor;
+
+ PlayerSettingMap m_charSettingsMap;
+};
+
+void AddItemsSetItem(Player* player, Item* item);
+void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
+
+#endif