From 44294fe1126d7fe22a1108c2c8b2e4444b61f4f4 Mon Sep 17 00:00:00 2001 From: Dinkledork <118951051+Day36512@users.noreply.github.com> Date: Thu, 2 Feb 2023 17:37:43 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1d5e3cf..d96e924 100644 --- a/README.md +++ b/README.md @@ -2,4 +2,4 @@ Set's predefined npc's levels and modify their hp by 3% per level change. Read Lua file for details. Pretty useless except for normalizing a bunch of mob levels for hit rating purposes. I created this script mostly to mask ding visual for mobs spawning for an event. Was breaking my immersion ;) -This script has troubles with dynamic spawns. +This script is kinda buggy and doesn't apply to some npcs with the same npcid for some reason. Just use Auto-Balance.