From 26e5833bddea81fd5269547e4e34fb175efb9800 Mon Sep 17 00:00:00 2001 From: Dinkledork <118951051+Day36512@users.noreply.github.com> Date: Fri, 3 Feb 2023 11:52:53 -0700 Subject: [PATCH] Update README.md --- README.md | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/README.md b/README.md index 249f343..a8c8d13 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,2 @@ -# Acore-SetNPCLevel - THIS IS A WORK IN PROGRESS - -Set's predefined npc's levels and modify their hp, per level. Right now it works best for reducing levels, working for the other way around. Read Lua file for details. -Pretty useless except for normalizing a bunch of mob levels for hit rating purposes. -I created this script mostly to mask ding visual for mobs spawning for an event. Was breaking my immersion ;) -This script is kinda buggy and doesn't apply to some npcs with the same npcid for some reason (I think it has to do with dynamic spawns). Just use Auto-Balance. +Look at lua text to see what each does. Most of these are for custom events.