mirror of
https://github.com/araxiaonline/GMGenie.git
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119 lines
5.4 KiB
Lua
119 lines
5.4 KiB
Lua
--This file is part of Game Master Genie.
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--Copyright 2011-2014 Chocochaos
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--Game Master Genie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License.
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--Game Master Genie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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--You should have received a copy of the GNU General Public License along with Game Master Genie. If not, see <http://www.gnu.org/licenses/>.
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function GMGenie.Macros.Mail.optionsOnLoad()
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local panel = getglobal("GMGenie_Macros_Mail_OptionsWindow");
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panel.name = "Mail Macros";
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panel.parent = "GM Genie";
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InterfaceOptions_AddCategory(panel);
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getglobal(panel:GetName() .. "_Title"):SetText("Mail Macros");
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getglobal(panel:GetName() .. "_SubText"):SetText("Here you add and update mail macros, which will be available from the ticket interface and the player context menus.");
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GMGenie_Macros_Mail_OptionsWindow_Info_Text:SetText("Note: every newline in the mail macro will be a separate mail. It is not possible to have newlines within one mail.\nNote: If the text in the box turns red that means one of the lines (messages) has become too long and might get cut off when sending a mail.\n\nTip: use NAME (in full caps) to use the players' name in the mail text.");
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getglobal("GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text"):SetScript("OnTextChanged", GMGenie.Macros.Mail.updateMacroText);
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UIDropDownMenu_Initialize(getglobal("GMGenie_Macros_Mail_OptionsWindow_Dropdownbuttons"), GMGenie.Macros.Mail.loadOptionsDropdown, "MENU");
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end
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function GMGenie.Macros.Mail.updateMacroText()
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ScrollingEdit_OnTextChanged(getglobal("GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text"), getglobal("GMGenie_Macros_Mail_OptionsWindow_Macro_Frame"));
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GMGenie.Macros.Mail.checkMacroLength();
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end
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function GMGenie.Macros.Mail.checkMacroLength()
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local macro = GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:GetText();
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local macro = string.gsub(macro, "NAME", "abcdefghijkl");
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local lines = { strsplit("\n", macro) };
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local maxlength = 226 - string.len(GMGenie_Macros_Mail_OptionsWindow_Subject:GetText());
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if #lines > 1 then
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maxlength = maxlength - 4;
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end
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for _, line in pairs(lines) do
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if string.len(line) > maxlength then
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GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetTextColor(255, 0, 0);
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else
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GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetTextColor(255, 255, 255);
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end
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end
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end
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GMGenie.Macros.Mail.currentEditing = nil;
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function GMGenie.Macros.Mail.loadOptionsDropdown()
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local MailTemp = GMGenie.pairsByKeys2(GMGenie_SavedVars.mail);
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for _, name in pairs(MailTemp) do
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local info = UIDropDownMenu_CreateInfo();
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info.text = name;
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info.value = name;
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info.func = GMGenie.Macros.Mail.edit;
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UIDropDownMenu_AddButton(info);
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end
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end
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function GMGenie.Macros.Mail.test()
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if GMGenie.Macros.Mail.currentEditing then
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GMGenie.Macros.Mail.run(UnitName("player"), GMGenie.Macros.Mail.currentEditing);
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end
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end
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function GMGenie.Macros.Mail.edit(self)
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GMGenie.Macros.Mail.currentEditing = self.value;
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GMGenie_Macros_Mail_OptionsWindow_Name:SetText(self.value);
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GMGenie_Macros_Mail_OptionsWindow_Subject:SetText(GMGenie_SavedVars.mail[self.value]["subject"]);
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GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetText(GMGenie_SavedVars.mail[self.value]["macro"]);
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GMGenie_Macros_Mail_OptionsWindow_Save:SetText("Save");
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GMGenie_Macros_Mail_OptionsWindow_Delete:Enable();
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end
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function GMGenie.Macros.Mail.save()
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local name = GMGenie_Macros_Mail_OptionsWindow_Name:GetText();
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local subject = GMGenie_Macros_Mail_OptionsWindow_Subject:GetText();
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local macro = GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:GetText();
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if name and macro and subject and name ~= "" then
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GMGenie_SavedVars.mail[name] = { macro = macro, subject = subject };
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if GMGenie.Macros.Mail.currentEditing then
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if (name ~= GMGenie.Macros.Mail.currentEditing) then
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GMGenie_SavedVars.mail[GMGenie.Macros.Mail.currentEditing] = nil;
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GMGenie.Macros.Mail.currentEditing = name;
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end
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else
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GMGenie.Macros.Mail.currentEditing = name;
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GMGenie_Macros_Mail_OptionsWindow_Save:SetText("Save");
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GMGenie_Macros_Mail_OptionsWindow_Delete:Enable();
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end
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end
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GMGenie.Macros.Mail.addToUnitMenu();
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end
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function GMGenie.Macros.Mail.delete()
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local name = GMGenie_Macros_Mail_OptionsWindow_Name:GetText();
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if name and name ~= "" then
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GMGenie_SavedVars.mail[name] = nil;
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GMGenie.Macros.Mail.cleanForm();
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end
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GMGenie.Macros.Mail.addToUnitMenu();
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end
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function GMGenie.Macros.Mail.cleanForm()
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GMGenie.Macros.Mail.currentEditing = nil;
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GMGenie_Macros_Mail_OptionsWindow_Name:SetText("");
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GMGenie_Macros_Mail_OptionsWindow_Subject:SetText("");
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GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetText("");
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GMGenie_Macros_Mail_OptionsWindow_Save:SetText("Add");
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GMGenie_Macros_Mail_OptionsWindow_Delete:Disable();
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end
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function GMGenie.Macros.Mail.showOptions()
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InterfaceOptionsFrame_OpenToCategory("Mail Macros");
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end
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