Files
GMGenie/Options/Macros.Mail.lua

119 lines
5.4 KiB
Lua

--This file is part of Game Master Genie.
--Copyright 2011-2014 Chocochaos
--Game Master Genie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License.
--Game Master Genie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
--You should have received a copy of the GNU General Public License along with Game Master Genie. If not, see <http://www.gnu.org/licenses/>.
function GMGenie.Macros.Mail.optionsOnLoad()
local panel = getglobal("GMGenie_Macros_Mail_OptionsWindow");
panel.name = "Mail Macros";
panel.parent = "GM Genie";
InterfaceOptions_AddCategory(panel);
getglobal(panel:GetName() .. "_Title"):SetText("Mail Macros");
getglobal(panel:GetName() .. "_SubText"):SetText("Here you add and update mail macros, which will be available from the ticket interface and the player context menus.");
GMGenie_Macros_Mail_OptionsWindow_Info_Text:SetText("Note: every newline in the mail macro will be a separate mail. It is not possible to have newlines within one mail.\nNote: If the text in the box turns red that means one of the lines (messages) has become too long and might get cut off when sending a mail.\n\nTip: use NAME (in full caps) to use the players' name in the mail text.");
getglobal("GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text"):SetScript("OnTextChanged", GMGenie.Macros.Mail.updateMacroText);
UIDropDownMenu_Initialize(getglobal("GMGenie_Macros_Mail_OptionsWindow_Dropdownbuttons"), GMGenie.Macros.Mail.loadOptionsDropdown, "MENU");
end
function GMGenie.Macros.Mail.updateMacroText()
ScrollingEdit_OnTextChanged(getglobal("GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text"), getglobal("GMGenie_Macros_Mail_OptionsWindow_Macro_Frame"));
GMGenie.Macros.Mail.checkMacroLength();
end
function GMGenie.Macros.Mail.checkMacroLength()
local macro = GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:GetText();
local macro = string.gsub(macro, "NAME", "abcdefghijkl");
local lines = { strsplit("\n", macro) };
local maxlength = 226 - string.len(GMGenie_Macros_Mail_OptionsWindow_Subject:GetText());
if #lines > 1 then
maxlength = maxlength - 4;
end
for _, line in pairs(lines) do
if string.len(line) > maxlength then
GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetTextColor(255, 0, 0);
else
GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetTextColor(255, 255, 255);
end
end
end
GMGenie.Macros.Mail.currentEditing = nil;
function GMGenie.Macros.Mail.loadOptionsDropdown()
local MailTemp = GMGenie.pairsByKeys2(GMGenie_SavedVars.mail);
for _, name in pairs(MailTemp) do
local info = UIDropDownMenu_CreateInfo();
info.text = name;
info.value = name;
info.func = GMGenie.Macros.Mail.edit;
UIDropDownMenu_AddButton(info);
end
end
function GMGenie.Macros.Mail.test()
if GMGenie.Macros.Mail.currentEditing then
GMGenie.Macros.Mail.run(UnitName("player"), GMGenie.Macros.Mail.currentEditing);
end
end
function GMGenie.Macros.Mail.edit(self)
GMGenie.Macros.Mail.currentEditing = self.value;
GMGenie_Macros_Mail_OptionsWindow_Name:SetText(self.value);
GMGenie_Macros_Mail_OptionsWindow_Subject:SetText(GMGenie_SavedVars.mail[self.value]["subject"]);
GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetText(GMGenie_SavedVars.mail[self.value]["macro"]);
GMGenie_Macros_Mail_OptionsWindow_Save:SetText("Save");
GMGenie_Macros_Mail_OptionsWindow_Delete:Enable();
end
function GMGenie.Macros.Mail.save()
local name = GMGenie_Macros_Mail_OptionsWindow_Name:GetText();
local subject = GMGenie_Macros_Mail_OptionsWindow_Subject:GetText();
local macro = GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:GetText();
if name and macro and subject and name ~= "" then
GMGenie_SavedVars.mail[name] = { macro = macro, subject = subject };
if GMGenie.Macros.Mail.currentEditing then
if (name ~= GMGenie.Macros.Mail.currentEditing) then
GMGenie_SavedVars.mail[GMGenie.Macros.Mail.currentEditing] = nil;
GMGenie.Macros.Mail.currentEditing = name;
end
else
GMGenie.Macros.Mail.currentEditing = name;
GMGenie_Macros_Mail_OptionsWindow_Save:SetText("Save");
GMGenie_Macros_Mail_OptionsWindow_Delete:Enable();
end
end
GMGenie.Macros.Mail.addToUnitMenu();
end
function GMGenie.Macros.Mail.delete()
local name = GMGenie_Macros_Mail_OptionsWindow_Name:GetText();
if name and name ~= "" then
GMGenie_SavedVars.mail[name] = nil;
GMGenie.Macros.Mail.cleanForm();
end
GMGenie.Macros.Mail.addToUnitMenu();
end
function GMGenie.Macros.Mail.cleanForm()
GMGenie.Macros.Mail.currentEditing = nil;
GMGenie_Macros_Mail_OptionsWindow_Name:SetText("");
GMGenie_Macros_Mail_OptionsWindow_Subject:SetText("");
GMGenie_Macros_Mail_OptionsWindow_Macro_Frame_Text:SetText("");
GMGenie_Macros_Mail_OptionsWindow_Save:SetText("Add");
GMGenie_Macros_Mail_OptionsWindow_Delete:Disable();
end
function GMGenie.Macros.Mail.showOptions()
InterfaceOptionsFrame_OpenToCategory("Mail Macros");
end