Files
Delves/BOSS Scripts (Lua)/AltarofStorms/LordZuletekk.lua
2026-01-01 17:09:37 -05:00

210 lines
6.7 KiB
Lua

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-- Lord Zul'etekk - Delve Boss
-- NPC ID: 600671
-- Created by: Manmadedrummer | Delve System
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-- DESCRIPTION:
-- Eredar sorcerer boss - powerful warlock with shadow/fire magic and summons
-- Uses multiple DOTs, fears, and summons Felhound adds at key health thresholds
-- BC retail-style caster with Rain of Fire and Shadow Flame abilities
--
-- PHASE 1 (100% - 60%): Shadow Bolt spam, DOTs, curses, Rain of Fire
-- PHASE 2 (60% - 30%): Summons first Felhound
-- PHASE 3 (<30%): Summons second Felhound, intensifies abilities
--
-- ABILITIES:
-- - Shadow Bolt: Shadow damage spam
-- - Immolate: Fire DOT
-- - Curse of Agony: Shadow DOT curse
-- - Corruption: Shadow DOT
-- - Rain of Fire: AOE fire damage
-- - Fear: Fear CC
-- - Shadow Flame: Cone shadow/fire damage
-- - Summon Felhound: Summons demon add at 60% and 30%
--
-- DIFFICULTY: Delve Boss (Solo Fight)
-- LEVEL: 84
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print("Delve Boss: Lord Zul'etekk Loaded")
local BOSS_ID = 600671
-- Spells
local SPELL_SHADOW_BOLT = 15472 -- Shadow bolt spam
local SPELL_IMMOLATE = 11962 -- Fire DOT
local SPELL_CURSE_OF_AGONY = 11712 -- DOT curse
local SPELL_CORRUPTION = 11672 -- Shadow DOT
local SPELL_RAIN_OF_FIRE = 11990 -- AOE fire
local SPELL_FEAR = 26070 -- Fear CC
local SPELL_SHADOW_FLAME = 22539 -- Cone shadow/fire damage
local SPELL_SUMMON_FELHOUND = 691 -- Summons Felhound
-- Configuration
local FELHOUND_1_THRESHOLD = 60
local FELHOUND_2_THRESHOLD = 30
-- GUIDLow-safe phase tracking
local phases = {}
-- Helper functions
local function GetTank(creature) return creature:GetVictim() end
-- Core Abilities
local function CastShadowBolt(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_SHADOW_BOLT, false)
end
end
local function CastImmolate(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_IMMOLATE, true)
creature:SendUnitSay("Burn in fel fire!", 0)
end
end
local function CastCurseOfAgony(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_CURSE_OF_AGONY, true)
end
end
local function CastCorruption(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_CORRUPTION, true)
end
end
local function CastRainOfFire(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_RAIN_OF_FIRE, false)
creature:SendUnitYell("Fire rains from the heavens!", 0)
end
end
local function CastFear(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_FEAR, false)
creature:SendUnitSay("Cower before the Legion!", 0)
end
end
local function CastShadowFlame(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_SHADOW_FLAME, false)
creature:SendUnitYell("Shadow and flame!", 0)
end
end
-- Summon Ability
local function SummonFelhound(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
creature:CastSpell(creature, SPELL_SUMMON_FELHOUND, true)
creature:SendUnitYell("Come forth, servant of the Legion!", 0)
end
-- Phase Check - BC retail style summon phases
local function PhaseCheck(eventId, delay, calls, creature)
if not creature:IsInCombat() or creature:IsDead() then
creature:RemoveEventById(eventId)
return
end
local guid = creature:GetGUIDLow()
phases[guid] = phases[guid] or {}
local p = phases[guid]
local hp = creature:GetHealthPct()
-- Phase 2: Summon first Felhound at 60% HP
if hp <= FELHOUND_1_THRESHOLD and not p.felhound1 then
p.felhound1 = true
creature:SendUnitYell("Aid me, hound of the Legion!", 0)
SummonFelhound(nil, nil, nil, creature)
end
-- Phase 3: Summon second Felhound at 30% HP
if hp <= FELHOUND_2_THRESHOLD and not p.felhound2 then
p.felhound2 = true
creature:SendUnitYell("Rise, my pet! Destroy them!", 0)
SummonFelhound(nil, nil, nil, creature)
-- Intensify abilities in Phase 3
creature:RegisterEvent(CastShadowFlame, 12000, 0) -- Add Shadow Flame
end
end
-- Combat Events
local function OnCombatStart(event, creature, target)
creature:SendUnitYell("You dare defile the Altar of Storms?!", 0)
local guid = creature:GetGUIDLow()
phases[guid] = {}
-- Warlock rotation
creature:RegisterEvent(CastShadowBolt, 3000, 0) -- Shadow Bolt every 3s
creature:RegisterEvent(CastImmolate, 10000, 0) -- Immolate every 10s
creature:RegisterEvent(CastCurseOfAgony, 15000, 0) -- Curse of Agony every 15s
creature:RegisterEvent(CastCorruption, 12000, 0) -- Corruption every 12s
creature:RegisterEvent(CastRainOfFire, 20000, 0) -- Rain of Fire every 20s
creature:RegisterEvent(CastFear, 25000, 0) -- Fear every 25s
-- Phase check
creature:RegisterEvent(PhaseCheck, 1000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
local guid = creature:GetGUIDLow()
phases[guid] = nil
end
local function OnKilledTarget(event, creature, victim)
if victim and victim:IsPlayer() then
local taunts = {
"Your soul is mine!",
"The Legion grows stronger!",
"Witness the power of the eredar!"
}
creature:SendUnitYell(taunts[math.random(#taunts)], 0)
end
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
local guid = creature:GetGUIDLow()
creature:SendUnitYell("Impossible... the Legion... cannot... fail...", 0)
phases[guid] = nil
end
RegisterCreatureEvent(BOSS_ID, 1, OnCombatStart)
RegisterCreatureEvent(BOSS_ID, 2, OnLeaveCombat)
RegisterCreatureEvent(BOSS_ID, 3, OnKilledTarget)
RegisterCreatureEvent(BOSS_ID, 4, OnDeath)