Files
Delves/BOSS Scripts (Lua)/NewmansLanding/ChieftanColdpaw.lua
2026-01-01 17:09:37 -05:00

178 lines
5.7 KiB
Lua

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-- Chieftain Coldpaw - Delve Boss
-- NPC ID: 600655
-- Created by: Manmadedrummer | Delve System
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-- DESCRIPTION:
-- Deadwood furbolg chieftain - cursed shaman with lightning and nature magic
-- Uses curses, lightning spells, healing, and crowd control
-- Goes crazed at low HP for final burn phase
--
-- ABILITIES:
-- - Curse of the Deadwood: Curse debuff on pull
-- - Lightning Bolt: Lightning spam
-- - Chain Lightning: Bouncing lightning
-- - Healing Touch: Self-heal
-- - Entangling Roots: Root/snare
-- - Thorns: Damage reflection buff
-- - Starfall: AOE nature damage
-- - Crazed: Enrage at 15% HP
--
-- DIFFICULTY: Delve Boss (Solo Fight)
-- LEVEL: 85
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print("Delve Boss: Chieftain Coldpaw Loaded")
local BOSS_ID = 600655
-- Spells
local SPELL_CURSE_OF_DEADWOOD = 13583 -- Curse debuff
local SPELL_LIGHTNING_BOLT = 9532 -- Lightning spam
local SPELL_CHAIN_LIGHTNING = 15117 -- Bouncing lightning
local SPELL_HEALING_TOUCH = 5185 -- Self-heal
local SPELL_ENTANGLING_ROOTS = 11922 -- Root/snare
local SPELL_THORNS = 9910 -- Damage reflection
local SPELL_STARFALL = 50294 -- AOE nature damage
local SPELL_CRAZED = 5915 -- Enrage at 15%
-- Configuration
local CRAZED_THRESHOLD = 15
-- GUIDLow-safe phase tracking
local phases = {}
-- Helper functions
local function GetTank(creature) return creature:GetVictim() end
-- Core Abilities
local function CastLightningBolt(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_LIGHTNING_BOLT, false)
end
end
local function CastChainLightning(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_CHAIN_LIGHTNING, false)
creature:SendUnitSay("Lightning strike!", 0)
end
end
local function CastHealingTouch(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
-- Only heal if below 70% HP
if creature:GetHealthPct() < 70 then
creature:CastSpell(creature, SPELL_HEALING_TOUCH, false)
creature:SendUnitYell("Nature heal Coldpaw!", 0)
end
end
local function CastEntanglingRoots(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_ENTANGLING_ROOTS, false)
creature:SendUnitSay("Roots bind you!", 0)
end
end
local function CastThorns(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
creature:CastSpell(creature, SPELL_THORNS, true)
creature:SendUnitSay("Thorn protect!", 0)
end
local function CastStarfall(eventId, delay, calls, creature)
if not creature:IsInCombat() then return end
creature:CastSpell(creature, SPELL_STARFALL, false)
creature:SendUnitYell("Stars fall on enemies!", 0)
end
-- Phase Check - Crazed at 15%
local function PhaseCheck(eventId, delay, calls, creature)
if not creature:IsInCombat() or creature:IsDead() then
creature:RemoveEventById(eventId)
return
end
local guid = creature:GetGUIDLow()
phases[guid] = phases[guid] or {}
local p = phases[guid]
local hp = creature:GetHealthPct()
-- Crazed at 15% HP
if hp <= CRAZED_THRESHOLD and not p.crazed then
p.crazed = true
creature:SendUnitYell("CURSE CONSUME COLDPAW! COLDPAW DESTROY ALL!", 0)
creature:CastSpell(creature, SPELL_CRAZED, true)
end
end
-- Combat Events
local function OnCombatStart(event, creature, target)
creature:SendUnitYell("You dare enter Newman's Landing! Deadwood curse you!", 0)
local guid = creature:GetGUIDLow()
phases[guid] = {}
-- Apply curse on pull
local victim = GetTank(creature)
if victim then
creature:CastSpell(victim, SPELL_CURSE_OF_DEADWOOD, true)
end
-- Shaman rotation
creature:RegisterEvent(CastLightningBolt, 3000, 0) -- Lightning Bolt every 3s
creature:RegisterEvent(CastChainLightning, 8000, 0) -- Chain Lightning every 8s
creature:RegisterEvent(CastHealingTouch, 20000, 0) -- Healing Touch check every 20s
creature:RegisterEvent(CastEntanglingRoots, 15000, 0) -- Entangling Roots every 15s
creature:RegisterEvent(CastThorns, 25000, 0) -- Thorns every 25s
creature:RegisterEvent(CastStarfall, 30000, 0) -- Starfall every 30s
-- Phase check
creature:RegisterEvent(PhaseCheck, 1000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
local guid = creature:GetGUIDLow()
phases[guid] = nil
end
local function OnKilledTarget(event, creature, victim)
if victim and victim:IsPlayer() then
local taunts = {
"Curse claim you!",
"Deadwood victorious!",
"Nature punish invader!"
}
creature:SendUnitYell(taunts[math.random(#taunts)], 0)
end
end
local function OnDeath(event, creature, killer)
creature:RemoveEvents()
local guid = creature:GetGUIDLow()
creature:SendUnitYell("Curse... broken... Coldpaw... free...", 0)
phases[guid] = nil
end
RegisterCreatureEvent(BOSS_ID, 1, OnCombatStart)
RegisterCreatureEvent(BOSS_ID, 2, OnLeaveCombat)
RegisterCreatureEvent(BOSS_ID, 3, OnKilledTarget)
RegisterCreatureEvent(BOSS_ID, 4, OnDeath)