Files
ClassScrolls/LUA/PyromancerScroll.lua
2025-02-08 10:14:29 -05:00

96 lines
3.0 KiB
Lua

local ITEM_ENTRY = 500512 -- Pyromancer Scroll Item ID
-- Map of class IDs to their specific spells
local SPELLS_BY_CLASS = {
[1] = { -- Warrior (Rage)
ancient_fire = 8675444,
flame_shock = 8675447,
mark_of_flames = 8675450,
summon_fire_elemental = 8675453
},
[2] = { -- Paladin (Mana)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
},
[3] = { -- Hunter (Mana/Focus)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
},
[4] = { -- Rogue (Energy)
ancient_fire = 8675445,
flame_shock = 8675448,
mark_of_flames = 8675451,
summon_fire_elemental = 8675454
},
[5] = { -- Priest (Mana)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
},
[6] = { -- Death Knight (Runic Power)
ancient_fire = 8675446,
flame_shock = 8675449,
mark_of_flames = 8675452,
summon_fire_elemental = 8675455
},
[7] = { -- Shaman (Mana)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
},
[8] = { -- Mage (Mana)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
},
[9] = { -- Warlock (Mana)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
},
[11] = { -- Druid (Mana)
ancient_fire = 37986,
flame_shock = 15096,
mark_of_flames = 15128,
summon_fire_elemental = 63774
}
}
-- Function triggered when the item is used
local function OnUsePyromancerScroll(event, player, item, target)
local class = player:GetClass() -- Get player's class ID
local spells = SPELLS_BY_CLASS[class] -- Get spell list for the class
if spells then
local learned = false -- Track if any new spells are learned
-- Loop through the spell list for the class
for _, spell in pairs(spells) do
if not player:HasSpell(spell) then
player:LearnSpell(spell) -- Teach the spell
learned = true
end
end
if learned then
player:RemoveItem(item:GetEntry(), 1) -- Consume the item
player:SendBroadcastMessage("You have mastered the blazing arts of the Pyromancer!")
else
player:SendBroadcastMessage("You already know all the abilities this scroll teaches.")
end
else
player:SendBroadcastMessage("Your class cannot harness the fiery powers of the Pyromancer Scroll.")
end
end
-- Register the script to the item
RegisterItemEvent(ITEM_ENTRY, 2, OnUsePyromancerScroll)