Files
ClassScrolls/LUA/NecromancerScroll.lua
2025-02-08 10:14:29 -05:00

96 lines
2.8 KiB
Lua

local ITEM_ENTRY = 500510 -- Necromancer Scroll Item ID
-- Map of class IDs to their specific spells
local SPELLS_BY_CLASS = {
[1] = { -- Warrior (Rage)
cripple = 8675420,
bone_armor = 8675423,
power_release = 8675426,
summon_skeleton = 8675429
},
[2] = { -- Paladin (Mana)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
},
[3] = { -- Hunter (Mana/Focus)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
},
[4] = { -- Rogue (Energy)
cripple = 8675421,
bone_armor = 8675424,
power_release = 8675427,
summon_skeleton = 8675430
},
[5] = { -- Priest (Mana)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
},
[6] = { -- Death Knight (Runic Power)
cripple = 8675422,
bone_armor = 8675425,
power_release = 8675428,
summon_skeleton = 8675431
},
[7] = { -- Shaman (Mana)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
},
[8] = { -- Mage (Mana)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
},
[9] = { -- Warlock (Mana)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
},
[11] = { -- Druid (Mana)
cripple = 20812,
bone_armor = 50324,
power_release = 51431,
summon_skeleton = 8853
}
}
-- Function triggered when the item is used
local function OnUseNecromancerScroll(event, player, item, target)
local class = player:GetClass() -- Get player's class ID
local spells = SPELLS_BY_CLASS[class] -- Get spell list for the class
if spells then
local learned = false -- Track if any new spells are learned
-- Loop through the spell list for the class
for _, spell in pairs(spells) do
if not player:HasSpell(spell) then
player:LearnSpell(spell) -- Teach the spell
learned = true
end
end
if learned then
player:RemoveItem(item:GetEntry(), 1) -- Consume the item
player:SendBroadcastMessage("You have mastered the forbidden arts of the Necromancer!")
else
player:SendBroadcastMessage("You already know all the abilities this scroll teaches.")
end
else
player:SendBroadcastMessage("Your class cannot harness the powers of the Necromancer Scroll.")
end
end
-- Register the script to the item
RegisterItemEvent(ITEM_ENTRY, 2, OnUseNecromancerScroll)