mirror of
https://github.com/araxiaonline/ClassScrolls.git
synced 2026-06-13 02:42:20 -04:00
96 lines
2.9 KiB
Lua
96 lines
2.9 KiB
Lua
local ITEM_ENTRY = 500508 -- Hydromancer Scroll Item ID
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-- Map of class IDs to their specific spells
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local SPELLS_BY_CLASS = {
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[1] = { -- Warrior (Rage)
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water_nova = 8675396,
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tidal_burst = 39878, -- Warriors don't have a custom version, defaulting to mana-based
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watery_grave = 8675402,
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water_blast = 8675405
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},
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[2] = { -- Paladin (Mana)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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},
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[3] = { -- Hunter (Mana/Focus)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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},
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[4] = { -- Rogue (Energy)
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water_nova = 8675397,
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tidal_burst = 8675400,
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watery_grave = 8675403,
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water_blast = 8675406
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},
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[5] = { -- Priest (Mana)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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},
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[6] = { -- Death Knight (Runic Power)
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water_nova = 8675398,
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tidal_burst = 8675401,
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watery_grave = 8675404,
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water_blast = 8675407
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},
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[7] = { -- Shaman (Mana)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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},
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[8] = { -- Mage (Mana)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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},
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[9] = { -- Warlock (Mana)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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},
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[11] = { -- Druid (Mana)
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water_nova = 38237,
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tidal_burst = 39878,
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watery_grave = 38049,
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water_blast = 54237
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}
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}
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-- Function triggered when the item is used
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local function OnUseHydromancerScroll(event, player, item, target)
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local class = player:GetClass() -- Get player's class ID
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local spells = SPELLS_BY_CLASS[class] -- Get spell list for the class
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if spells then
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local learned = false -- Track if any new spells are learned
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-- Loop through the spell list for the class
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for _, spell in pairs(spells) do
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if not player:HasSpell(spell) then
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player:LearnSpell(spell) -- Teach the spell
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learned = true
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end
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end
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if learned then
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player:RemoveItem(item:GetEntry(), 1) -- Consume the item
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player:SendBroadcastMessage("You have mastered the flowing power of the Hydromancer!")
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else
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player:SendBroadcastMessage("You already know all the spells this scroll teaches.")
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end
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else
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player:SendBroadcastMessage("Your class cannot harness the power of the Hydromancer Scroll.")
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end
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end
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-- Register the script to the item
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RegisterItemEvent(ITEM_ENTRY, 2, OnUseHydromancerScroll)
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