Files
ClassScrolls/LUA/ChaplainScroll.lua
2025-02-08 10:14:29 -05:00

96 lines
2.8 KiB
Lua

local ITEM_ENTRY = 500502 -- Chaplain Scroll Item ID
-- Map of class IDs to their specific spells
local SPELLS_BY_CLASS = {
[1] = { -- Warrior (Rage)
inner_fire = 8675324,
power_word_shield = 8675327,
renew = 8675330,
power_of_prayer = 8675333
},
[2] = { -- Paladin (Mana)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
},
[3] = { -- Hunter (Mana/Focus)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
},
[4] = { -- Rogue (Energy)
inner_fire = 8675325,
power_word_shield = 8675328,
renew = 8675331,
power_of_prayer = 8675334
},
[5] = { -- Priest (Mana)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
},
[6] = { -- Death Knight (Runic Power)
inner_fire = 8675326,
power_word_shield = 8675329,
renew = 8675332,
power_of_prayer = 8675335
},
[7] = { -- Shaman (Mana)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
},
[8] = { -- Mage (Mana)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
},
[9] = { -- Warlock (Mana)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
},
[11] = { -- Druid (Mana)
inner_fire = 1006,
power_word_shield = 6066,
renew = 8362,
power_of_prayer = 323267
}
}
-- Function triggered when the item is used
local function OnUseChaplainScroll(event, player, item, target)
local class = player:GetClass() -- Get player's class ID
local spells = SPELLS_BY_CLASS[class] -- Get spell list for the class
if spells then
local learned = false -- Track if any new spells are learned
-- Loop through the spell list for the class
for _, spell in pairs(spells) do
if not player:HasSpell(spell) then
player:LearnSpell(spell) -- Teach the spell
learned = true
end
end
if learned then
player:RemoveItem(item:GetEntry(), 1) -- Consume the item
player:SendBroadcastMessage("You have learned the divine teachings of the Chaplain!")
else
player:SendBroadcastMessage("You already know all the blessings this scroll provides.")
end
else
player:SendBroadcastMessage("Your class cannot harness the power of the Chaplain Scroll.")
end
end
-- Register the script to the item
RegisterItemEvent(ITEM_ENTRY, 2, OnUseChaplainScroll)