Files
ClassScrolls/LUA/AstromancerScroll.lua
2025-02-08 10:14:29 -05:00

95 lines
2.8 KiB
Lua

local ITEM_ENTRY = 500501 -- Astromancer Scroll Item ID
-- Map of class IDs to their specific spells
local SPELLS_BY_CLASS = {
[1] = { -- Warrior (Rage)
astral_focus = 8675312,
fiery_intellect = 8675315,
scorch = 8675318,
rain_of_fire = 8675321
},
[2] = { -- Paladin (Mana)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
},
[3] = { -- Hunter (Mana/Focus)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
},
[4] = { -- Rogue (Energy)
astral_focus = 8675313,
fiery_intellect = 8675316,
scorch = 8675319,
rain_of_fire = 8675322
},
[5] = { -- Priest (Mana)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
},
[6] = { -- Death Knight (Runic Power)
astral_focus = 8675314,
fiery_intellect = 8675317,
scorch = 8675320,
rain_of_fire = 8675323
},
[7] = { -- Shaman (Mana)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
},
[8] = { -- Mage (Mana)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
},
[9] = { -- Warlock (Mana)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
},
[11] = { -- Druid (Mana)
astral_focus = 35914,
fiery_intellect = 35917,
scorch = 38391,
rain_of_fire = 37279
}
}
-- Function triggered when the item is used
local function OnUseAstromancerScroll(event, player, item, target)
local class = player:GetClass() -- Get player's class ID
local spells = SPELLS_BY_CLASS[class] -- Get spell list for the class
if spells then
local learned = false -- Track if any new spells are learned
-- Loop through the spell list for the class
for _, spell in pairs(spells) do
if not player:HasSpell(spell) then
player:LearnSpell(spell) -- Teach the spell
learned = true
end
end
if learned then
player:RemoveItem(item:GetEntry(), 1) -- Consume the item
player:SendBroadcastMessage("You have learned the secrets of the Astromancer!")
else
player:SendBroadcastMessage("You already know all the spells this scroll teaches.")
end
else
player:SendBroadcastMessage("Your class cannot harness the power of the Astromancer Scroll.")
end
end
-- Register the script to the item
RegisterItemEvent(ITEM_ENTRY, 2, OnUseAstromancerScroll)