diff --git a/mod_npcenchanter/src/npc_enchanter.cpp b/mod_npcenchanter/src/npc_enchanter.cpp index 97a8add..1ffa3cd 100644 --- a/mod_npcenchanter/src/npc_enchanter.cpp +++ b/mod_npcenchanter/src/npc_enchanter.cpp @@ -277,7 +277,7 @@ public: uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId); uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId); Item* item; - player->PlayerTalkClass->ClearMenus(); + ClearGossipMenuFor(player); switch (action) { diff --git a/mod_npcgambler/src/npc_gambler.cpp b/mod_npcgambler/src/npc_gambler.cpp index ff06763..945b135 100644 --- a/mod_npcgambler/src/npc_gambler.cpp +++ b/mod_npcgambler/src/npc_gambler.cpp @@ -362,27 +362,27 @@ public: // MoneyType: Copper case GOSSIP_ACTION_INFO_DEF + 10: MoneyType = 1; - CloseGossipMenuFor(player); + ClearGossipMenuFor(player); OnGossipHello(player); break; // MoneyType: Silver case GOSSIP_ACTION_INFO_DEF + 11: MoneyType = 2; - CloseGossipMenuFor(player); + ClearGossipMenuFor(player); OnGossipHello(player); break; // MoneyTaype: Gold case GOSSIP_ACTION_INFO_DEF + 12: MoneyType = 3; - CloseGossipMenuFor(player); + ClearGossipMenuFor(player); OnGossipHello(player); break; // Main Menu case GOSSIP_ACTION_INFO_DEF + 14: - CloseGossipMenuFor(player); + ClearGossipMenuFor(player); OnGossipHello(player); break; }