Files
AscEmu/sql/character
aaron02 d1f180970f Map Management (#1011)
* initial commit

* Fix build after rebase and add missing changes

* transports now should teleport fine

* Creatures and gameobjects on transport should have normal view distance

* transport creatures/gos visible distance

* feels better now

* comments

* icc transport remove us

* transport removal for instance cases

* passengers also should mount on player mounts :P

* Slight edit in transport removal code

* Fix crash in group loot code

* Make sure CompleteLoading is called also when map is invalid

* atempt to fix vehicles

* had a crash here so lets check if its inside the container

* rework some encounter related stuff

* encounter rework pt2

* Crashfix in unit enter and leave combat

* tbc and cata support

* Fix tbc and cata includes

* fix build cata

* respawn rework pt1

* fix some commands

* fix crash at reset instance

maybe dont use casts in the future stick to spawnid only

* fix crash

* Fix some warnings

* One more warning

* One more

* added gm command back

* fixed instance saves

* Update date for character db sql file

* fix sql error

* Update InstanceMgr.cpp

* fix areatrigger messages and added istance lockout

* define number

* fix build cata

* build tbc

* mop build

* cata fix modelscale

we can safely use getScale instead of the dbc value here

* fix crash in getCollisionHeight

* cata activate areatrigger opcode

* _t

* rename

* fix tbc instance difficulty data

* fix classic build

* correct max players

* fix crash and added instance bind response

* Fix todo

* Fix mutexes around object in range sets

* Fix sql charsets

* Fix crash when updating area auras

* change threading

* Update WorldMap.cpp

* fix random crash on startup

* change name

* delete a bunch of now unused mutexes

* correct misstake

* perfect update cycle

* Remove redundant mutex

* Some changes to map updating

* Fix timers for sessions and gameobjects

* Use c++17 locking method

* Some style changes

* delete no longer used MapMgrUpdater

* fix Respawn Handling on Continents

* More style and warning fixes

* Add in range container mutexes back

* Use shared lock around player container

* fix error msg

* Some test code for that startup crash

* fix Startup Crash

* Delete Redundant Cell Loading

now we load all Cells by default for Instances no need to call it again

* fix message

* 1 more attempt to fix it

* increase visibility of destructible buildings

* fix instance save message

* fix animtier

* Fix object visibility when dead

* Fix crash and areatrigger packet

* Remove EventMgr stuff from transporters

* change delayed transport update

* change mutex at insert and remove

* Revert "change mutex at insert and remove"

This reverts commit d7b15bb27d2bdef1a08dd5aee3a923f82d88c05e.

* fix bg crash

* execute new Map

* load cells in bgs

* remove the model on despawn

* fix crash when removing a map

* fix removing players

* Update GameObject.cpp

* fix vmap liquid issue

* Fix transporter delayed action mutex issue

* Update spell min/max range functions

* Revert unnecessary change

* Possible fix for startup crash

* Call for correct override method in GameObject despawn

* Fix some issues in finding correct area entry

* Fix typo

* Change threading to AEThread

* Port missing changes to cata extractors

* Remove unused includes

* fix battlegrounds ending soon

* remove unused function

* fix crash where object is nullptr

* Fix crash on map shutdown

* Revert unnecessary change

* review from appled pt 1

* review from appled pt2

* fix build  cata and mop

* pch build attempt

* Add more missing includes for non PCH build

* Fix non pch build

* review from appled

Co-authored-by: Appled <346848+Appled@users.noreply.github.com>
Co-authored-by: Zyres <mr@eichbuehlerhof.de>
2022-05-10 17:58:38 +02:00
..
2022-05-10 17:58:38 +02:00