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* initial commit * Fix build after rebase and add missing changes * transports now should teleport fine * Creatures and gameobjects on transport should have normal view distance * transport creatures/gos visible distance * feels better now * comments * icc transport remove us * transport removal for instance cases * passengers also should mount on player mounts :P * Slight edit in transport removal code * Fix crash in group loot code * Make sure CompleteLoading is called also when map is invalid * atempt to fix vehicles * had a crash here so lets check if its inside the container * rework some encounter related stuff * encounter rework pt2 * Crashfix in unit enter and leave combat * tbc and cata support * Fix tbc and cata includes * fix build cata * respawn rework pt1 * fix some commands * fix crash at reset instance maybe dont use casts in the future stick to spawnid only * fix crash * Fix some warnings * One more warning * One more * added gm command back * fixed instance saves * Update date for character db sql file * fix sql error * Update InstanceMgr.cpp * fix areatrigger messages and added istance lockout * define number * fix build cata * build tbc * mop build * cata fix modelscale we can safely use getScale instead of the dbc value here * fix crash in getCollisionHeight * cata activate areatrigger opcode * _t * rename * fix tbc instance difficulty data * fix classic build * correct max players * fix crash and added instance bind response * Fix todo * Fix mutexes around object in range sets * Fix sql charsets * Fix crash when updating area auras * change threading * Update WorldMap.cpp * fix random crash on startup * change name * delete a bunch of now unused mutexes * correct misstake * perfect update cycle * Remove redundant mutex * Some changes to map updating * Fix timers for sessions and gameobjects * Use c++17 locking method * Some style changes * delete no longer used MapMgrUpdater * fix Respawn Handling on Continents * More style and warning fixes * Add in range container mutexes back * Use shared lock around player container * fix error msg * Some test code for that startup crash * fix Startup Crash * Delete Redundant Cell Loading now we load all Cells by default for Instances no need to call it again * fix message * 1 more attempt to fix it * increase visibility of destructible buildings * fix instance save message * fix animtier * Fix object visibility when dead * Fix crash and areatrigger packet * Remove EventMgr stuff from transporters * change delayed transport update * change mutex at insert and remove * Revert "change mutex at insert and remove" This reverts commit d7b15bb27d2bdef1a08dd5aee3a923f82d88c05e. * fix bg crash * execute new Map * load cells in bgs * remove the model on despawn * fix crash when removing a map * fix removing players * Update GameObject.cpp * fix vmap liquid issue * Fix transporter delayed action mutex issue * Update spell min/max range functions * Revert unnecessary change * Possible fix for startup crash * Call for correct override method in GameObject despawn * Fix some issues in finding correct area entry * Fix typo * Change threading to AEThread * Port missing changes to cata extractors * Remove unused includes * fix battlegrounds ending soon * remove unused function * fix crash where object is nullptr * Fix crash on map shutdown * Revert unnecessary change * review from appled pt 1 * review from appled pt2 * fix build cata and mop * pch build attempt * Add more missing includes for non PCH build * Fix non pch build * review from appled Co-authored-by: Appled <346848+Appled@users.noreply.github.com> Co-authored-by: Zyres <mr@eichbuehlerhof.de>