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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/*
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* AscEmu Framework based on ArcEmu MMORPG Server
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* Copyright (c) 2014-2023 AscEmu Team <http://www.ascemu.org>
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _DYNTREE_H
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#define _DYNTREE_H
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#include "Common.hpp"
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namespace G3D
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{
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class Ray;
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class Vector3;
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}
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class GameObjectModel;
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struct DynTreeImpl;
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namespace VMAP
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{
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struct AreaAndLiquidData;
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}
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class DynamicMapTree
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{
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DynTreeImpl *impl;
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public:
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DynamicMapTree();
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~DynamicMapTree();
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bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
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float z2, uint32_t phasemask) const;
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bool getIntersectionTime(uint32_t phasemask, const G3D::Ray& ray,
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const G3D::Vector3& endPos, float& maxDist) const;
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bool getAreaInfo(float x, float y, float& z, uint32_t phasemask, uint32_t& flags, int32_t& adtId, int32_t& rootId, int32_t& groupId) const;
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void getAreaAndLiquidData(float x, float y, float z, uint32_t phasemask, uint8_t reqLiquidType, VMAP::AreaAndLiquidData& data) const;
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bool getObjectHitPos(uint32_t phasemask, const G3D::Vector3& pPos1,
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const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
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float pModifyDist) const;
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float getHeight(float x, float y, float z, float maxSearchDist, uint32_t phasemask) const;
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void insert(const GameObjectModel&);
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void remove(const GameObjectModel&);
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bool contains(const GameObjectModel&) const;
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int size() const;
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void balance();
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void update(uint32_t diff);
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};
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#endif // _DYNTREE_H
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