Files
AscEmu/src/collision/DynamicTree.h
2023-01-02 17:56:56 +02:00

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2.2 KiB
C++

/*
* AscEmu Framework based on ArcEmu MMORPG Server
* Copyright (c) 2014-2023 AscEmu Team <http://www.ascemu.org>
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
#include "Common.hpp"
namespace G3D
{
class Ray;
class Vector3;
}
class GameObjectModel;
struct DynTreeImpl;
namespace VMAP
{
struct AreaAndLiquidData;
}
class DynamicMapTree
{
DynTreeImpl *impl;
public:
DynamicMapTree();
~DynamicMapTree();
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
float z2, uint32_t phasemask) const;
bool getIntersectionTime(uint32_t phasemask, const G3D::Ray& ray,
const G3D::Vector3& endPos, float& maxDist) const;
bool getAreaInfo(float x, float y, float& z, uint32_t phasemask, uint32_t& flags, int32_t& adtId, int32_t& rootId, int32_t& groupId) const;
void getAreaAndLiquidData(float x, float y, float z, uint32_t phasemask, uint8_t reqLiquidType, VMAP::AreaAndLiquidData& data) const;
bool getObjectHitPos(uint32_t phasemask, const G3D::Vector3& pPos1,
const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
float pModifyDist) const;
float getHeight(float x, float y, float z, float maxSearchDist, uint32_t phasemask) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
bool contains(const GameObjectModel&) const;
int size() const;
void balance();
void update(uint32_t diff);
};
#endif // _DYNTREE_H