Files
AscEmu/sql/world/updates/20220612-00_gameobject_spawns.sql
aaron02 dd60faa8b9 Gameobjects (#1035)
* split up Gameobject Data

* some work on gos

* change respawn handling

* respawning now should be done

* respawns for non Database Objects

* put this in the cpp file

* Update Object.cpp

* go saving to db

* Fix header build

* fix errors

* change guid generation

* wrong guid

* Update GameObject.cpp

* Revert "Update GameObject.cpp"

This reverts commit 518227caf4267f3953f3cca2e2b9604874a601bf.

* Revert "wrong guid"

This reverts commit 1da2b8bb52f4bbc01f8941ff8c82d512c2666251.

* Revert "change guid generation"

This reverts commit 0bd67338c699abe29189b1b815cbc42fb282f05c.

* fix build

* fix gameobjects

* fix couple of bugs

* fix scripts

* fix fishing bobber i broke

* fix fishing

* codestyle

* Update GameObject.cpp

* codestyle

* Update GameObject.cpp

* Fix fishing splash animation

* fix event gameobjects

* Update GameEvent.cpp

* Some codestyle

* dont rename this

* More codestyle

* Move loot stuff under Gameobject_Lootable

* Fix problems with runeforging

* Add SQL files

* remove unused code

* Update GameObject.cpp

* fix spawn save to sql

* Update SQL file

* mapwide objects

* Fix build after rebase

* fix crash when respawning

* fix respawns for gameobjects loaded from database

* Update LootHandler.cpp

* fix build

* Update LootHandler.cpp

* add min max versions and override saving to database

* Update sql files

* forgot saving to database rearanging string

* fix a crash when despawning gameobjects

design flaw how i loaded gameobjects, reverted my changes and iterate trough spawnStore to find the entry i want for now

* codestyle

* make isLootable an override

* Refactor object owner

* Fix build

* codestyle

* codestyle

* rework saveToDB

Co-authored-by: Appled <346848+Appled@users.noreply.github.com>
2022-07-04 08:05:37 +02:00

11 MiB

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