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* split up Gameobject Data * some work on gos * change respawn handling * respawning now should be done * respawns for non Database Objects * put this in the cpp file * Update Object.cpp * go saving to db * Fix header build * fix errors * change guid generation * wrong guid * Update GameObject.cpp * Revert "Update GameObject.cpp" This reverts commit 518227caf4267f3953f3cca2e2b9604874a601bf. * Revert "wrong guid" This reverts commit 1da2b8bb52f4bbc01f8941ff8c82d512c2666251. * Revert "change guid generation" This reverts commit 0bd67338c699abe29189b1b815cbc42fb282f05c. * fix build * fix gameobjects * fix couple of bugs * fix scripts * fix fishing bobber i broke * fix fishing * codestyle * Update GameObject.cpp * codestyle * Update GameObject.cpp * Fix fishing splash animation * fix event gameobjects * Update GameEvent.cpp * Some codestyle * dont rename this * More codestyle * Move loot stuff under Gameobject_Lootable * Fix problems with runeforging * Add SQL files * remove unused code * Update GameObject.cpp * fix spawn save to sql * Update SQL file * mapwide objects * Fix build after rebase * fix crash when respawning * fix respawns for gameobjects loaded from database * Update LootHandler.cpp * fix build * Update LootHandler.cpp * add min max versions and override saving to database * Update sql files * forgot saving to database rearanging string * fix a crash when despawning gameobjects design flaw how i loaded gameobjects, reverted my changes and iterate trough spawnStore to find the entry i want for now * codestyle * make isLootable an override * Refactor object owner * Fix build * codestyle * codestyle * rework saveToDB Co-authored-by: Appled <346848+Appled@users.noreply.github.com>
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