mirror of
https://github.com/araxiaonline/Arena-Fight-Script.git
synced 2026-06-13 02:32:21 -04:00
306 lines
15 KiB
Lua
306 lines
15 KiB
Lua
local AIO = AIO or require("AIO")
|
|
|
|
local FighterGuildHandlers = AIO.AddHandlers("FighterGuildServer", {})
|
|
|
|
-- Define bosses directly (with difficulty levels, points, and spawn info)
|
|
local bosses = {
|
|
-- Custom Bosses
|
|
{id = 700800, name = "Arian - The Demon", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700801, name = "Lord Cyran", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700802, name = "Tiger Boss", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700803, name = "Spellmaster", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700804, name = "Bogdan - The Shadow Lord", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700805, name = "Cow Lord", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700806, name = "Diablo", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700807, name = "Naroxius Death Guard", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700817, name = "Gioran the Corrupted Paladin", level = 80, points = 75, difficulty = "Challenging"},
|
|
|
|
-- Vanilla Bosses
|
|
{id = 700837, name = "Bazzalan", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700838, name = "Mutanus the Devourer", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700839, name = "Princess Theradras", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700840, name = "Kel'Thuzad", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700841, name = "Patchwerk", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700842, name = "Viscidus", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700843, name = "Gothik the Harvester", level = 83, points = 75, difficulty = "Challenging"},
|
|
{id = 700844, name = "Shazzrah", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700845, name = "Baron Geddon", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700846, name = "Broodlord Lashlayer", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700847, name = "Majordomo Executus", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700848, name = "King Gordok", level = 80, points = 250, difficulty = "Challenging"},
|
|
|
|
-- BC Bosses
|
|
{id = 700849, name = "Leotheras the Blind", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700850, name = "Selin Fireheart", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700851, name = "Omor the Unscarred", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700852, name = "Hydromancer Thespia", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700853, name = "Warbringer O'mrogg", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700854, name = "Grand Warlock Nethekurse", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700855, name = "Warp Splinter", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700856, name = "Hex Lord Malacrass", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700857, name = "High Astromancer Solarian", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700858, name = "Teron Gorefiend", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700859, name = "Kaz'rogal", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700860, name = "Illidan Stormrage", level = 82, points = 250, difficulty = "Hard"},
|
|
|
|
-- WOTLK Bosses
|
|
{id = 700861, name = "Varos Cloudstrider", level = 81, points = 75, difficulty = "Challenging"},
|
|
{id = 700862, name = "Bronjahm", level = 82, points = 75, difficulty = "Challenging"},
|
|
{id = 700863, name = "Elder Nadox", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700864, name = "Trollgore", level = 82, points = 75, difficulty = "Challenging"},
|
|
{id = 700865, name = "Jedoga Shadowseeker", level = 82, points = 75, difficulty = "Challenging"},
|
|
{id = 700866, name = "Meathook", level = 82, points = 75, difficulty = "Challenging"},
|
|
{id = 700867, name = "Hodir", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700868, name = "Freya", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700869, name = "Slad'ran", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700870, name = "Moorabi", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700871, name = "Toravon the Ice Watcher", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700809, name = "The Lich King", level = 83, points = 250, difficulty = "Hard"},
|
|
|
|
-- CATA Bosses
|
|
{id = 700808, name = "Al'Akir", level = 84, points = 250, difficulty = "Hard"},
|
|
{id = 700810, name = "Cho'gall", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700811, name = "Forgemaster Throngus", level = 82, points = 25, difficulty = "Easy"},
|
|
{id = 700812, name = "Ozruk", level = 80, points = 75, difficulty = "Challenging"},
|
|
{id = 700813, name = "Argaloth", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700814, name = "Setesh", level = 80, points = 25, difficulty = "Easy"},
|
|
{id = 700815, name = "Therazane", level = 80, points = 75, difficulty = "Challenging"},
|
|
|
|
--MOP BOSSES
|
|
{id = 700816, name = "Elegon", level = 80, points = 250, difficulty = "Hard"},
|
|
{id = 700818, name = "Amber-Shaper Un'Sok", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700819, name = "Imperial Vizier Zor'lok", level = 82, points = 250, difficulty = "Hard"},
|
|
{id = 700820, name = "Garrosh Hellscream", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700821, name = "Thok the Bloodthirsty", level = 83, points = 75, difficulty = "Challenging"},
|
|
{id = 700822, name = "General Pa'valak", level = 82, points = 75, difficulty = "Easy"},
|
|
{id = 700823, name = "Gekkan", level = 84, points = 75, difficulty = "Easy"},
|
|
|
|
-- WoD Bosses
|
|
{id = 700824, name = "Blackhand", level = 85, points = 75, difficulty = "Challenging"},
|
|
{id = 700825, name = "Kargath Bladefist", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700826, name = "High Sage Viryx", level = 83, points = 75, difficulty = "Easy"},
|
|
{id = 700827, name = "The Butcher", level = 85, points = 75, difficulty = "Challenging"},
|
|
{id = 700828, name = "Brackenspore", level = 83, points = 250, difficulty = "Hard"},
|
|
{id = 700829, name = "Mannoroth", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700830, name = "Lady Temptessa", level = 85, points = 75, difficulty = "Easy"},
|
|
|
|
-- Legion Bosses
|
|
{id = 700831, name = "Kil'Jaeden", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700832, name = "Gul'dan", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700833, name = "Tichondrius", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700834, name = "Xavius", level = 85, points = 250, difficulty = "Hard"},
|
|
{id = 700835, name = "Varimathras", level = 85, points = 75, difficulty = "Challenging"},
|
|
{id = 700836, name = "Imonar the Soulhunter", level = 85, points = 75, difficulty = "Challenging"},
|
|
}
|
|
|
|
-- Arena coordinates (using YOUR new location)
|
|
local mapId = 1
|
|
local playerSpawnX, playerSpawnY, playerSpawnZ, playerOrientation = 2172.05, -4789.88, 55, 1.32696
|
|
local bossSpawnX, bossSpawnY, bossSpawnZ, bossOrientation = 2176, -4766, 55, 1.3
|
|
local rewardX, rewardY, rewardZ, rewardOrientation = 2204.453125, -4794.402344, 64.998360, 1.033404
|
|
|
|
-- BRAWL SYSTEM INTEGRATION: Queue and timer variables
|
|
local queue = {} -- Queue of waiting players
|
|
local maxTime = 120000 -- 2 minutes in milliseconds
|
|
local timerAura = 707474 -- Timer visual aura
|
|
local currentFighter = nil -- Currently fighting player
|
|
local currentBoss = nil -- Currently spawned boss
|
|
local PlayerDeathEvent = nil -- Event ID for tracking
|
|
|
|
-- Function to get the next player in queue
|
|
local function StartNextInQueue()
|
|
if #queue > 0 then
|
|
local nextInQueue = table.remove(queue, 1)
|
|
FighterGuildHandlers.StartFight(nextInQueue.player, nextInQueue.bossId)
|
|
|
|
-- Update queue positions for remaining players
|
|
for i, entry in ipairs(queue) do
|
|
if entry.player and entry.player:IsInWorld() then
|
|
entry.player:SendBroadcastMessage("|TInterface/ICONS/exclam:35:35|t Your place in line is: " .. i)
|
|
entry.player:SendAreaTriggerMessage("|TInterface/ICONS/exclam:35:35|t Your place in line is: " .. i)
|
|
end
|
|
end
|
|
else
|
|
-- Arena is now free
|
|
currentFighter = nil
|
|
currentBoss = nil
|
|
end
|
|
end
|
|
|
|
-- BRAWL SYSTEM: Player took too long (timeout)
|
|
local function TookTooLong(eventId, delay, calls, player)
|
|
if player and player:IsInWorld() then
|
|
player:SendBroadcastMessage("Time's up! You took too long to defeat the boss.")
|
|
player:Teleport(mapId, rewardX, rewardY, rewardZ, rewardOrientation)
|
|
player:RemoveAura(timerAura)
|
|
|
|
-- Clean up boss if still alive
|
|
if currentBoss and currentBoss:IsInWorld() then
|
|
currentBoss:DespawnOrUnsummon(1000)
|
|
end
|
|
|
|
-- Move to next player
|
|
player:RegisterEvent(StartNextInQueue, 10000, 1)
|
|
end
|
|
end
|
|
|
|
-- Modified StartFight function with queue and timer system
|
|
function FighterGuildHandlers.StartFight(player, bossId)
|
|
-- Check if arena is occupied
|
|
if currentFighter ~= nil and currentFighter:IsInWorld() then
|
|
-- Arena is occupied, add player to queue
|
|
table.insert(queue, {player = player, bossId = bossId})
|
|
local position = #queue
|
|
player:SendBroadcastMessage("Arena is currently occupied. You are #" .. position .. " in the queue.")
|
|
player:SendAreaTriggerMessage("|TInterface/ICONS/exclam:35:35|t Queue Position: " .. position)
|
|
return
|
|
end
|
|
|
|
-- Arena is free, start fight immediately
|
|
currentFighter = player
|
|
player:Teleport(mapId, playerSpawnX, playerSpawnY, playerSpawnZ, playerOrientation)
|
|
|
|
-- Apply timer aura
|
|
player:AddAura(timerAura, player)
|
|
|
|
player:SendBroadcastMessage("|TInterface/ICONS/Exc:35:35|t You're up! Fight begins now!|TInterface/ICONS/Exc:35:35|t")
|
|
player:SendAreaTriggerMessage("|TInterface/ICONS/Exc:35:35|t You're up!|TInterface/ICONS/Exc:35:35|t")
|
|
|
|
local bossInfo
|
|
for _, boss in ipairs(bosses) do
|
|
if boss.id == bossId then
|
|
bossInfo = boss
|
|
break
|
|
end
|
|
end
|
|
|
|
-- Spawn the boss at the designated location
|
|
if bossInfo then
|
|
currentBoss = player:SpawnCreature(bossInfo.id, bossSpawnX, bossSpawnY, bossSpawnZ, bossOrientation, 2, maxTime)
|
|
if currentBoss then
|
|
currentBoss:SetLevel(bossInfo.level or 80)
|
|
player:SendBroadcastMessage("Boss spawned: " .. bossInfo.name .. " - You have 2 minutes!")
|
|
|
|
-- Register timeout event (2 minutes)
|
|
PlayerDeathEvent = player:RegisterEvent(TookTooLong, maxTime, 1)
|
|
else
|
|
player:SendBroadcastMessage("Failed to spawn boss. NPC ID: " .. bossInfo.id)
|
|
currentFighter = nil
|
|
StartNextInQueue()
|
|
end
|
|
else
|
|
player:SendBroadcastMessage("Invalid boss selected.")
|
|
currentFighter = nil
|
|
StartNextInQueue()
|
|
end
|
|
end
|
|
|
|
-- Function to handle PLAYER death (player lost)
|
|
local function OnPlayerDeath(event, creature, victim)
|
|
if victim and victim:IsPlayer() and victim == currentFighter then
|
|
-- Remove timeout event
|
|
if PlayerDeathEvent then
|
|
victim:RemoveEventById(PlayerDeathEvent)
|
|
PlayerDeathEvent = nil
|
|
end
|
|
|
|
victim:RemoveAura(timerAura)
|
|
victim:SendBroadcastMessage("You were defeated! Better luck next time.")
|
|
|
|
-- Despawn boss
|
|
if currentBoss and currentBoss:IsInWorld() then
|
|
currentBoss:DespawnOrUnsummon(3000)
|
|
end
|
|
|
|
-- Teleport to reward area (no rewards though)
|
|
victim:Teleport(mapId, rewardX, rewardY, rewardZ, rewardOrientation)
|
|
|
|
-- Move to next player after delay
|
|
victim:RegisterEvent(StartNextInQueue, 10000, 1)
|
|
end
|
|
end
|
|
|
|
-- Function to handle BOSS defeat and reward arena points
|
|
local function OnBossDefeated(event, creature, killer)
|
|
if killer and killer:IsPlayer() and killer == currentFighter then
|
|
local bossName = creature:GetName()
|
|
|
|
-- Find the boss info by its ID
|
|
local bossInfo
|
|
for _, boss in ipairs(bosses) do
|
|
if boss.id == creature:GetEntry() then
|
|
bossInfo = boss
|
|
break
|
|
end
|
|
end
|
|
|
|
-- Remove timeout event
|
|
if PlayerDeathEvent then
|
|
killer:RemoveEventById(PlayerDeathEvent)
|
|
PlayerDeathEvent = nil
|
|
end
|
|
|
|
killer:RemoveAura(timerAura)
|
|
|
|
-- Teleport the player back to the reward location
|
|
if bossInfo then
|
|
killer:Teleport(mapId, rewardX, rewardY, rewardZ, rewardOrientation)
|
|
|
|
-- Announce the winner
|
|
creature:SendUnitYell("And our winner is " .. killer:GetName() .. "! They have beaten " .. bossName .. ". Look at all that carnage!", 0)
|
|
|
|
-- Award arena points
|
|
local points = bossInfo.points or 0
|
|
killer:ModifyArenaPoints(points)
|
|
killer:SendBroadcastMessage("You earned " .. points .. " Arena Points for defeating " .. bossName .. "!")
|
|
else
|
|
killer:SendBroadcastMessage("Could not find boss information after defeat.")
|
|
end
|
|
|
|
-- Move to next player after delay
|
|
killer:RegisterEvent(StartNextInQueue, 15000, 1)
|
|
end
|
|
end
|
|
|
|
-- Function to handle player logout/disconnect during fight
|
|
local function OnPlayerLogout(event, player)
|
|
if player == currentFighter then
|
|
if PlayerDeathEvent then
|
|
player:RemoveEventById(PlayerDeathEvent)
|
|
PlayerDeathEvent = nil
|
|
end
|
|
|
|
-- Clean up boss
|
|
if currentBoss and currentBoss:IsInWorld() then
|
|
currentBoss:DespawnOrUnsummon(1000)
|
|
end
|
|
|
|
-- Update character position in database to prevent getting stuck
|
|
local guid = tostring(player:GetGUID())
|
|
CharDBQuery("UPDATE `characters` SET `position_x` = (" .. rewardX .. ") WHERE `guid` = " .. guid .. ";")
|
|
CharDBQuery("UPDATE `characters` SET `position_y` = (" .. rewardY .. ") WHERE `guid` = " .. guid .. ";")
|
|
CharDBQuery("UPDATE `characters` SET `position_z` = (" .. rewardZ .. ") WHERE `guid` = " .. guid .. ";")
|
|
CharDBQuery("UPDATE `characters` SET `map` = (" .. mapId .. ") WHERE `guid` = " .. guid .. ";")
|
|
|
|
-- Start next player
|
|
CreateLuaEvent(StartNextInQueue, 5000, 1)
|
|
end
|
|
end
|
|
|
|
-- Register death events for all bosses
|
|
for _, boss in ipairs(bosses) do
|
|
RegisterCreatureEvent(boss.id, 4, OnBossDefeated) -- Boss death
|
|
RegisterCreatureEvent(boss.id, 3, OnPlayerDeath) -- Player death by boss
|
|
end
|
|
|
|
-- Register player logout event
|
|
RegisterPlayerEvent(4, OnPlayerLogout)
|
|
|
|
-- NPC Interaction Logic: Show the AIO Boss Selection Frame
|
|
local function ArenaMaster_OnGossipHello(event, player, creature)
|
|
AIO.Handle(player, "FighterGuildClient", "ShowBossSelectionFrame")
|
|
player:GossipComplete()
|
|
end
|
|
|
|
-- Register the NPC gossip event (NPC ID: 18268)
|
|
RegisterCreatureGossipEvent(18268, 1, ArenaMaster_OnGossipHello) |