local BOSS_ID = 700802 local RAVAGE = 24213 local LYNX_RUSH = 43153 local LYNX_FURRY = 43290 local PHASE_1 = 85 local PHASE_2 = 60 local PHASE_3 = 45 local PHASE_4 = 10 local teleportX, teleportY, teleportZ, teleportOrientation = 2204.453125, -4794.402344, 64.998360, 1.033404 local function CastRavage(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), RAVAGE, true) end local function CastLynxRush(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), LYNX_RUSH, true) end local function CastLynxFurry(eventId, delay, calls, creature) creature:CastSpell(creature:GetVictim(), LYNX_FURRY, true) end local function Phase4(event, delay, repeats, creature) if creature:GetHealthPct() <= PHASE_4 then creature:SendUnitYell("I WILL NOT DIE!", 0) creature:RegisterEvent(CastLynxFurry, 7000, 0) creature:RemoveEventById(event) end end local function Phase3(event, delay, repeats, creature) if creature:GetHealthPct() <= PHASE_3 then creature:SendUnitYell("RAHH!", 0) creature:RegisterEvent(CastLynxFurry, 10000, 0) creature:RemoveEventById(event) creature:RegisterEvent(Phase4, 1000, 0) end end local function Phase2(event, delay, repeats, creature) if creature:GetHealthPct() <= PHASE_2 then creature:SendUnitYell("Feel My Claws!", 0) creature:RegisterEvent(CastLynxRush, 8000, 0) creature:RemoveEventById(event) creature:RegisterEvent(Phase3, 1000, 0) end end local function OnCombatStart(event, creature, target) creature:SendUnitYell("You are unwise to enter my lair!", 0) creature:RegisterEvent(CastRavage, 6000, 0) creature:RegisterEvent(Phase2, 1000, 0) end local function OnLeaveCombat(event, creature) creature:RemoveEvents() creature:DespawnOrUnsummon(0) end local function OnDeath(event, creature, killer) creature:RemoveEvents() local players = creature:GetPlayersInRange(10) for _, player in ipairs(players) do player:Teleport(1, teleportX, teleportY, teleportZ, teleportOrientation) end end local function OnSpawn(event, creature) creature:SetMaxHealth(877964) creature:SetHealth(877964) end RegisterCreatureEvent(BOSS_ID, 1, OnCombatStart) RegisterCreatureEvent(BOSS_ID, 2, OnLeaveCombat) RegisterCreatureEvent(BOSS_ID, 4, OnDeath) RegisterCreatureEvent(BOSS_ID, 5, OnSpawn)